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Post by AdmiralFjong on Nov 21, 2018 14:19:44 GMT 1
Thank you all for your feedback. We really appreciate it!
Based on your feedback, we've chosen a number of things to look into. We're working on several major updates for KoGaMa, so the chosen features will be worked on as a secondary task. Implementing these things will therefore take time. Also, we can't promise all the features will be implemented as we first need to investigate whether or not they are possible at the moment. Currently, we want to work on features that are easy to make. Features that turn out to be difficult and more time consuming will be saved for a later time.
We agree on almost every single feedback and idea in this thread. We want to implement them, but for now and a realistically near future, we've picked three things to look into. When these three features are done, we'll move on to new features.
We've chosen the following three features.
1. A hotkey for cloning anything that can currently be cloned. (logic cubes and models) 2. An invisible trigger cube field. Walking into the invisible cube field will trigger logic events 3. Reset logic cube
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Post by blank on Nov 21, 2018 14:26:32 GMT 1
Amazing! Thank you for following our feedback. We all really appreciate it! Can't wait for these features to come!
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Post by billou on Nov 21, 2018 14:44:35 GMT 1
Amazing! I can not wait to see what it will look like!
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Post by CupcakeShiny on Nov 21, 2018 16:03:12 GMT 1
Thank you all for your feedback. We really appreciate it! Based on your feedback, we've chosen a number of things to look into. We're working on several major updates for KoGaMa, so the chosen features will be worked on as a secondary task. Implementing these things will therefore take time. Also, we can't promise all the features will be implemented as we first need to investigate whether or not they are possible at the moment. Currently, we want to work on features that are easy to make. Features that turn out to be difficult and more time consuming will be saved for a later time. We agree on almost every single feedback and idea in this thread. We want to implement them, but for now and a realistically near future, we've picked three things to look into. When these three features are done, we'll move on to new features. We've chosen the following three features. 1. A hotkey for cloning anything that can currently be cloned. (logic cubes and models) 2. An invisible trigger cube field. Walking into the invisible cube field will trigger logic events 3. Reset logic cube
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Post by marcusrashford123456 on Nov 21, 2018 16:16:01 GMT 1
Thank you all for your feedback. We really appreciate it! Based on your feedback, we've chosen a number of things to look into. We're working on several major updates for KoGaMa, so the chosen features will be worked on as a secondary task. Implementing these things will therefore take time. Also, we can't promise all the features will be implemented as we first need to investigate whether or not they are possible at the moment. Currently, we want to work on features that are easy to make. Features that turn out to be difficult and more time consuming will be saved for a later time. We agree on almost every single feedback and idea in this thread. We want to implement them, but for now and a realistically near future, we've picked three things to look into. When these three features are done, we'll move on to new features. We've chosen the following three features. 1. A hotkey for cloning anything that can currently be cloned. (logic cubes and models) 2. An invisible trigger cube field. Walking into the invisible cube field will trigger logic events 3. Reset logic cube You are welcome! We are always going to want to be welcomed so that in the first thing that you can fix is in the logical cubes since in that way we can make amazing games and it is a job that you have to work on during time, minutes or hours. We know that the KoGaMa team can do it very well! And we also appreciate it, thank you very much
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Leftenant
Ninja
When push comes to shove, slip comes to fall.
Posts: 317
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Post by Leftenant on Nov 21, 2018 17:26:59 GMT 1
Good decisions!
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Worner
Rookie
Existing.
Posts: 8
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Post by Worner on Nov 21, 2018 20:16:56 GMT 1
zamechatelno! finally logic trigger area is in the progress!
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Post by Cosmic on Nov 21, 2018 22:03:50 GMT 1
I'm going to drop fireworks when these updates come. All are very useful (mainly the cloning button, cloning is a very annoying thing to do)
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Post by taylor123rock on Nov 26, 2018 13:30:09 GMT 1
For better logic of effects and dynamics in games:
1- Rain logic (an active logic box, it is possible to change the range)
It does not make any sense to have a sound effect of rain and not to have the rain.
2- Snow logic (an active logic box, it is possible to change the range)
3- Possible to change the color of the text boxes and outline (maybe select the font format too)
4- Inaccessible area (an activatable logic box, it is possible to change the range)
Players could not access the area that marks the range of logic, both externally and internally, ie players outside the area can not enter there, and players within the area can not leave.
5- Push button can turn off your collision (this could also be temporarily)
If the player is on top of the button, after pressing it will be disabled and then the player will fall off the button.
6- Activate only to those who performed it (a game option)
This would help individual effects, that is, for each player, would make the effects activated by only one person does not interfere in the game of all other players.
7- Option to add new audio to the game (that would expand the creative diversity of the games)
This would be a great advance to the game, being able to have sound effects of the player's choice and so on.
8- Password (when opened, the player will have to write something there to activate it)
__________
Ideas to pickups:
1- Boxing glove (player can punch other players)
2- Super jump (player can jump high)
I would help on parkour maps
3- Invisibility (player is not visible to other players)
4- Teleport weapon (the player aims at his target and when firing, teleports automatically
_____________
ideas for blueprints:
1- Godoculus
2- Path of the platform could be edited (add points where the mobile platform would pass)
3- Hovercraft flying (this would allow the builder to create models of airplanes, helicopters)
4- Mobs (the builder can edit the model)
The builder can also choose whether the Mob will be passive or hostile, these Mobs have a life bar just like the Oculus
5- Submarine (would look like the hovercraft, but it can not get out of the water, and can move under water)
This would help create very interesting and creative underwater maps.
____________
Ideas for Blocks:
1- Block of Water (would help to create waterfalls, swimming pools etc)
2- Ladder Block (the player manages to climb climbing like a vertical ladder)
3- Death Block (player dies instantly when leaning)
4- Fake block (a block without collision, the builder could choose its color or material, the player would pass over and fall)
Brazil Português
Para melhores lógicas de efeitos e dinâmicas nos jogos:
1- Lógica de chuva (uma caixa de lógica ativável, é possível alterar o alcance) Não faz o menor sentido ter efeito sonoro de chuva e não ter a chuva.
2- Lógica de neve (uma caixa de lógica ativável, é possível alterar o alcance)
3- Possível mudar a cor das caixas de textos e contorno (talvez selecionar o formato da fonte também)
4- Área inacessível (uma caixa de lógica ativável, é possível alterar o alcance) Os jogadores não poderiam ter acesso a área que marca o alcance da lógica, tanto externamente quanto internamente, ou seja, os jogadores que estão fora da área não podem entrar ali, e os jogadores que estão dentro da área não podem sair.
5- Botão de pressão pode desligar sua colizão (isso poderia também ser temporariamente) Caso o jogador esteja em cima do botão, após pressioná-lo será desativado e então o jogador cairá de cima do botão.
6- Ativa apenas para quem o realizou (uma opção do jogo) Isso ajudaria a efeitos individuais, ou seja, pra cada jogador, faria com que os efeitos ativados por apenas uma pessoa não interfira no jogo de todos os outros jogadores.
7- Opção de adicionar audio novo ao jogo (isso expandiria a diversidade criativa dos jogos) Isso seria um grande avanço ao jogo, podendo ter efeitos sonoros da opção do jogador e etc.
8- Senha (quando aberto, o jogador terá de escrever algo ali para ativá-lo)
_____
Ideias para ativáveis:
1- Luva de boxe (jogador pode socar os outros jogadores)
2- Super salto (jogador pode pular alto)
Ajudaria nos mapas de parkour
3- Invisibilidade (jogador não fica visível para os outros jogadores)
4- Arma de teleportar (o jogador mira em seu objetivo e ao atirar, teleporta automaticamente
___________
ideias para blueprints:
1- Godoculus
2- Percurso da plataforma poderia ser editado (adicionar pontos por onde a plataforma móvel passaria)
3- Hovercraft voador (isso permitiria que o construtor criasse modelos de aviões, helicópteros)
4- Mobs (o construtor pode editar o modelo) O construtor também pode escolher se o Mob será passivo ou hostil, esses Mobs tem uma barra de vida assim como os Oculus
5- Submarino (seria parecido com o hovercraft, mas ele não pode sair da água, e pode se mover abaixo da água) Isso ajudaria a criar mapas subaquáticos muito interessantes e criativos.
____________
Ideias para blocos:
1- Bloco de Água (ajudaria a criar cachoeiras, piscinas etc)
2- Bloco de Escada (o jogador consegue subir escalando como se fosse uma escada vertical)
3- Bloco de Morte (o jogador morre instantaneamente ao encostar)
4- Bloco falso (um bloco sem colisão, o construtor poderia escolher sua cor ou material, o jogador passaria por cima e cairia)
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Post by Junior Lopes on Nov 30, 2018 17:45:43 GMT 1
I agree with 90% of the ideas above,however i'll keep my feet on the ground and ask simple things:
1. Fix Random Cube When multiple random cubes are activated at the same time they share the same seed, which basically means they all will choose the same input.
2. Fix Pulse Cube You never know if pulse cube will start with the activation or with delay, that's really annoying thing.
3. Fix Delay Cube Even with "0" delay, it has about 0.09 delay
4. Add a cloning shortcut Simple as that
Extra: Add a logic output on sentries
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Leftenant
Ninja
When push comes to shove, slip comes to fall.
Posts: 317
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Post by Leftenant on Nov 30, 2018 19:59:18 GMT 1
I have a few ideas: 1. The Bias Cube. Could work with the random cube to make it more likely a connected option attached to the random cube is chosen. 2. The once-only pressure plate (or an option in the settings of the original one). This would mean each player in a game could only press it once, so, if i pressed it for instance in a game, i wouldn't be able to press it again, but the other players who hadn't pressed it at all could press it once. 3. The discrimination cube. This would select a player (or a certain coloured block) based on his score in the game so far (number of deaths, kills, etc.) And if he has many kills, he gets teleported to a place where he gets a reward, or something.
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Leftenant
Ninja
When push comes to shove, slip comes to fall.
Posts: 317
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Post by Leftenant on Nov 30, 2018 21:21:43 GMT 1
Also: 4. The voting cube. In my current project I had planned to construct a logical voting system. However, the logical experts were baffled, and the plan is now shelved. For this idea, the voting cube could be a cube with an amount of P.P.s and/or levers attached to it, then some options (negating a cube blocking a portal etc.) is put in action. It could have a timer (in settings) and when the timer is over, the option with most votes (presses on the P.P. or lever) is chosen. If no votes, a random one is chosen. These abilities could be too hard to fit in to one cube, so maybe just create the possibility of adding this cube into a system which can successfully work.
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TehCaptainDonald
Expert
Whats up I playing kogama and I am Really GOOD CODING
Posts: 96
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Post by TehCaptainDonald on Dec 16, 2018 14:21:02 GMT 1
Animation Logic: Dont need explain it? Making some animations
--SETTINGS--
Loop: Animation will replay everytime Speed: Animation Square Speed
Teleport Logic: Similar like Teleporter but theres no teleporter, teleport players directly
--SETTINGS--
Only One: Only teleports one player when he pressed something All: Teleports all player Team: Only teleports team (Red,Green Etc.) Number of people: for example, if you type "6",6 random 6 people teleport
Random: Teleports Random player (Only works on "Only One")
This is Really good for teleport Lobby to the game
EDIT 1:
Team Logic: Options for Team Mode (This good for team games)
--FEATURES (or options)--
Team Limit: maximum how many people can be enter team (ex: Blue limit: 10 Red Limit: 2) Team Switching: ON:Team players are switched to another team OFF: Teams cannot switch teams Team Entering: Sets (Red, blue, green and yellow) are locking Teams the players can enter locked teams (ex: Blue: Open Red: Lock) Random Team Entering: System puts all players randomly into any team (Setting: locked teams are allowed access.)
Water Logic New Setting(s):
Deadly Water: When you touch the water, you die Damage: How many damages per second and how many seconds will be damaged Rising Up and Down: This is like animation; water goes down and goes up repeats everytime
TNT Logic Setting(s):
Color: I dont need explain this Range and Size: the magnitude and damage range of the burst effect
Shake Logic (NEW):The screen starts to shake while in range
--SETTINGS--
Shake Violence: reduces or increases the shaking (whether as a calm or an earthquake) Range: I dont need explain this,right?
this is good for disaster games, or something.
Sound Logic: I think we need more sound and music
Thats all now.
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Post by - HDB - on Dec 17, 2018 15:09:40 GMT 1
Well ... I know it's probably a little late to publish my ideas, but I think they would contribute with the idea of simplifying the logical methods that we currently have in the game ... 1) - Wiki of logical systems in build mode: -I know that this may sound like a copy of Minecraft with its '' Craft book '' system Where all the possible crafteos that the player can do ... But if something similar to KoGaMa is added with a '' Book of logical systems ''? ... It would be like a kind of Wiki in which players can search for logical systems to use in their game (At the time of implementation it would be a matter of choosing if the player clicking on the logical system of their preference, it will appear in their world or only the tutorial will give you the steps to follow so that the player can develop the logical system. UPLOAD A LOGIC SYSTEM TO THE CLOUD: In this place people can upload their examples of logical systems so that other players can benefit from them. Maybe this could be done while the player is in a game (Project) in which he develops the logical system that wants to upload to the Wiki of logical systems. This should give it a name, a diagram image of the logical system (so that it is understood where the connections go, etc) and perhaps a brief description or steps to follow to elaborate the logical system that is rising. To avoid the massive rise of logical systems to this Wiki, this can be raised at a cost of gold ... Or simply that the Wiki is a separate page from the build mode where there will be a smaller audience and that will cause that having less uploads, will be the correct ways to make logical systems ... If a logical system does not contain what is being promised (either another logical system, or that the photo is not appropriate or of great understanding, etc.) People can give it in a button to report / report where they will have to put the infringement that is committing, and if it is true, your tutorial will be taken from the cloud and may receive a ban, or something that prevents you from uploading more logical systems in a lapse of time ... If you have doubts or want to add something, you are welcome, because that is what this thread is for ... I do not have many more ideas since they have already mentioned them ... So if I think of them, I'll put them in the thread, and hopefully one day they will be implemented to the game!
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Post by Balt Tlab on Jan 16, 2019 4:10:38 GMT 1
Counting cube improvement I hope at least one of these is easy to do
1. So if the improved counting cube hits 0 it will stop for certain seconds (0.5 - 1000) but it can still reset (this setting is optional (RECOMMENDED)
[REASON: When i activate resetting counting cube, i want it to stop counting for just 10 seconds when it hits 0 but i tried to make it stop using different logic, sadly it didn't work because of the recycling error]
2. current counting cube only activates stuff when it hits 0 but the improved one can activate stuff on certain numbers it reached (1-98) and it can be multiple
(EXAMPLE: First activation will be used when it hits 80, Second when it hits 50, Third when it hits 25, Last when it hits 0, it can still reset and do the same thing over and over again)
-You don't have to do both of these because I recommend the number 1 the most
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