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Post by Balt Tlab on Jan 16, 2019 4:12:07 GMT 1
Counting cube improvement
1. So if the improved counting cube hits 0 it will stop for certain seconds (0.5 - 1000) but it can still reset (this setting is optional
[REASON: When i activate resetting counting cube, i want it to stop counting for just 10 seconds when it hits 0 then resets back and do the same thing again etc but because of the recycling error, i can't do it]
2. current counting cube only activates stuff when it hits 0 but the improved one can activate stuff on certain numbers it reached (1-98) and it can be multiple
(EXAMPLE: First activation will be used when it hits 80, Second when it hits 50, Third when it hits 25, Last when it hits 0, it can still reset and do the same thing over and over again)
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Post by Emperor_Wizard on Jan 17, 2019 11:30:17 GMT 1
I have an idea, when you make a model invisible blue with the cube model hider, it is really nice as barrier, but now i have to place a lot of invisible pressure plates to make it a really barrier which you cant pas. Now my idea is a cube model hider what maken the models invisible, but touchable. I would really likes it.
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Post by - HDB - on Jan 27, 2019 21:08:41 GMT 1
Counter in countdown - progressive
This logic would make a function similar to that of the counting cube, only this time we could decide which number is going to send a logical signal ... The numbers available are up to 1000, and would only move with the help of a pulse cube ... You can start from 0, from 1000 or from any other number that you have set, and you can decide if you want it to be shown in a countdown or progressive ... This would facilitate the construction of systems such as a rocket takeoff, etc. , and we would not have to do complicated numbering logic systems with countingcube and text boxes
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Post by Emperor_Wizard on Jan 29, 2019 8:30:10 GMT 1
Counter in countdown - progressive This logic would make a function similar to that of the counting cube, only this time we could decide which number is going to send a logical signal ... The numbers available are up to 1000, and would only move with the help of a pulse cube ... You can start from 0, from 1000 or from any other number that you have set, and you can decide if you want it to be shown in a countdown or progressive ... This would facilitate the construction of systems such as a rocket takeoff, etc. , and we would not have to do complicated numbering logic systems with countingcube and text boxes Sounds great
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Post by AdmiralFjong on Jan 29, 2019 12:55:05 GMT 1
Thank you for all your ideas. We'll take all your feedback and suggestions into consideration. When we are done with the currently planned features, we'll make a new prioritization of planned features ^^
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Post by - HDB - on Jan 29, 2019 19:06:39 GMT 1
That sounds great! I can not wait to see how KoGaMa will progress this time by listening to their community, expanding the capacity of creation from many aspects!
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