puluche
Rookie
"Numa numa yei, numa numa numa yei"
Posts: 39
|
Post by puluche on Jan 21, 2019 19:15:32 GMT 1
As you know, when you build on KoGaMa, the basic materials are cubes that can be modified. The problem is that when a cube is narrowed or curved, the game still considers the object as an entire cube and we can not place anything in the "territory" of the cube, even though it is not visually the same . It's very embarrassing when we create models or avatars. I propose that when an object is modified, its hitbox adapts to its new form. I know it's not easy to explain, so I hope you understand!
|
|
|
Post by AdmiralFjong on Jan 29, 2019 12:23:29 GMT 1
I do understand :-)
Your suggestion would be really useful in a lot of situations. Unfortunately, is it a huge technical challenge that modifies that fundamental of how modelling works in KoGaMa. As much as I'd love to see this update, I don't see this happening any time soon
|
|