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Post by Winterka on Mar 16, 2019 15:55:13 GMT 1
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Post by Rye Okiya on Mar 28, 2019 16:11:14 GMT 1
I wan't a new Program so please understand that.
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Post by babychristians on Apr 10, 2019 6:41:18 GMT 1
You can already make animations in KoGaMa using edit mode and logic. The closest thing to KoGaNimator would be a option that would let you take avatars, models, and maps from KoGaMa and let you pick which program you want it for.
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Post by INKnight on Apr 10, 2019 16:03:45 GMT 1
You mean, a way to export your models/avatars to .obj? I agree, I want to make more KoGaMa 3D renders.
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Post by babychristians on Apr 10, 2019 16:14:05 GMT 1
You mean, a way to export your models/avatars to .obj? I agree, I want to make more KoGaMa 3D renders. I meant pmx or pmd files. I might be able to make some models but they wouldn't be blocky-ish like KoGaMa.
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Post by INKnight on Apr 10, 2019 16:17:04 GMT 1
You mean, a way to export your models/avatars to .obj? I agree, I want to make more KoGaMa 3D renders. I meant pmx or pmd files. ;) I might be able to make some models but they wouldn't be blocky-ish like KoGaMa. :) .obj is open source and most of 3D Modeling softwares supports it.
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Post by babychristians on Apr 10, 2019 23:31:31 GMT 1
I meant pmx or pmd files. I might be able to make some models but they wouldn't be blocky-ish like KoGaMa. .obj is open source and most of 3D Modeling softwares supports it. Sadly not MMD. Well, if KoGaMa ever decides to do this update, I might be able to bring it from obj to pmx so it wouldn't be such a problem for me except I might have to rework on the avatars bones.
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MrOzymandias
Expert
Look upon my works ye mighty and despair!
Posts: 248
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Post by MrOzymandias on Apr 11, 2019 23:09:56 GMT 1
You can already make animations in KoGaMa using edit mode and logic. The closest thing to KoGaNimator would be a option that would let you take avatars, models, and maps from KoGaMa and let you pick which program you want it for. Mate, logic + model animations suck bananas. On the creator's side, it takes may too many models and logics to put together a decent 5-second animation. There's usually a lot of time-wasting repetition in it. On the viewer's side, animations almost always look choppy and unprofessional. In many cases, there's also a lag created by the sheer number of logics and models. It's a program specifically for making KoGaMa Animations. Yeah, the devs ain't gonna devote time to making a separate program just for the sake of having one. They can't even get their ducks in a row when it comes to their main game. Also, there needs to be some way to monetize it -- after all, Kogama's all about making that green cheese. Given the amount of money that the program would generate, it's unlikely that they'd see it as worth the resources spent on making it. Also, the chances of them allowing users to use 3rd party animation software is also unlikely. What may happen along the road: the devs may one day add an animations section to the avatar shop. It'll probably be its own store, since they like to have separate stores in their editors for some reason. Anywho, it'd probably feature a limited array of developer-made, gold-costing animations for stuff like dying, jumping, walking, idling, swimming, etc. They may even add some additional key or command-triggered animations like dancing, waving, flipping the bird, etc.
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Post by Rye Okiya on Apr 16, 2019 7:14:57 GMT 1
You can already make animations in KoGaMa using edit mode and logic. The closest thing to KoGaNimator would be a option that would let you take avatars, models, and maps from KoGaMa and let you pick which program you want it for. That's Inefficient
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Post by babychristians on Apr 16, 2019 12:20:57 GMT 1
You can already make animations in KoGaMa using edit mode and logic. The closest thing to KoGaNimator would be a option that would let you take avatars, models, and maps from KoGaMa and let you pick which program you want it for. That's Inefficient They aren't going to do it. That's final. If you want it so bad, just make your own fan animation.
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MrOzymandias
Expert
Look upon my works ye mighty and despair!
Posts: 248
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Post by MrOzymandias on Apr 17, 2019 0:34:23 GMT 1
Dude, you don't need to be rude about it. Just 'cause the guy's idea ain't feasible don't mean you need to be a bunhead in response. Just move on, Babe.
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