Leftenant
Ninja
When push comes to shove, slip comes to fall.
Posts: 317
|
Post by Leftenant on Jun 9, 2019 12:49:42 GMT 1
1. More mobs. Right now we only have Oculus and Ghosts, and while these are cool, it would also be cool to have a more humanoid (or KoGaMian-oid) mob, which could be edited. Basically like a bot. Any advancements on this will be accepted. 2. In game missions, for instance : Kill ten players for 10 gold, 20 for 20, 30 for 30, and 40 for 1 gold. Or : Win 5 time in succession (or not in succession) for 15 gold, 10 for 20, 15 for 25 and 20 for 29. 3. Game rating. If you think i need to explain this, then say so and i will place the curse of the Ants upon you.
4. Ability to change the style of your avatars animations, for instance, if your avatar is humanoid, you could select the walk that is most like how people walk. Or if it is a cartoon, it could have a cartoonish walk. And if it is mario, it could plagiarise the mario walk and jump. 5. Ability to move around and remove avatar sections when building an avatar, as well as enlarging the section field. This will allow you, by merely dismembering the legs and arms, and any other parts you wish, to make a more realistic version of a non-limbed cartoon character. 6. No, there are only five ideas. Thank you.
|
|
MrOzymandias
Expert
Look upon my works ye mighty and despair!
Posts: 246
|
Post by MrOzymandias on Jun 10, 2019 18:04:10 GMT 1
1. More mobs. Right now we only have Oculus and Ghosts, and while these are cool, it would also be cool to have a more humanoid (or KoGaMian-oid) mob, which could be edited. Basically like a bot. Any advancements on this will be accepted. Very true ... any advancement would be acceptable at this point. Frankly, I'm not optimistic about the chances of us ever getting an editable humanoid mob. It just seems so far over the devs' heads at this point. I mean, given that we've waited since 2012 for a "proximity detector," a gravity manipulation tool, and multiple axes of model rotation, I have a hard time seeing the developers attempt to implement something that makes the aforementioned items look like trinkets in terms of programming. There are many, many, many other features to be implemented that are less labor-intensive, less lag-inducing, and much more needed than good NPCs. It's not that I disagree with you that we need NPCs -- I whole-heartedly agree that we do. I just think the developers should work on the more fundamental features we've been waiting years for, rather than spend time on a feature that'll take years to perfect and will probably turn out being a laggy glitch fest anyway. 2. In game missions, for instance : Kill ten players for 10 gold, 20 for 20, 30 for 30, and 40 for 1 gold. Or : Win 5 time in succession (or not in succession) for 15 gold, 10 for 20, 15 for 25 and 20 for 29. I like the idea of in-game quests/missions, both established by the builders and by the system. For instance, if a player goes quite a long time in PvP without being killed -- while killing many opponents -- a bounty could be placed on that player for X amount of gold or XP. Maybe after a time attack flag game has been out for a while, rewards can be given to record-breaking winners. 3. Game rating. If you think i need to explain this, then say so and i will place the curse of the Ants upon you. I think you need to explain this. Hahaha. Anyway, I do like the idea. I think it should be limited to 1-5 star ratings -- 1-3 stars is too limited, whereas 1-10 stars is too freaking much. This shouldn't wipe out the likes system -- likes should be a completely separate system used for marking your favorite games. If you want an example of a ratings-and-favorites system applied to user-generated games, check out Sploder. Naturally, players will usually rate games 1, 3, or 5 stars, but some will be more considerate. It may help if pop-up text is applied to each star so as to sway how the player uses the rating system. For example: - 1 star: hated it - 2 stars: it's ok - 3 stars: average - 4 stars: liked it - 5 stars: loved it 4. Ability to change the style of your avatars animations, for instance, if your avatar is humanoid, you could select the walk that is most like how people walk. Or if it is a cartoon, it could have a cartoonish walk. And if it is mario, it could plagiarise the mario walk and jump. Yeah, different animations would be nice. They'd probably be purchasable prefabs. 5. Ability to move around and remove avatar sections when building an avatar, as well as enlarging the section field. This will allow you, by merely dismembering the legs and arms, and any other parts you wish, to make a more realistic version of a non-limbed cartoon character. I don't know about this one.
|
|