Leftenant
Ninja
When push comes to shove, slip comes to fall.
Posts: 317
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Post by Leftenant on Jun 14, 2019 15:24:45 GMT 1
An idea for an update. I'm going to leave out the criticism this time.
What I mean is that, many users make robotic avatars, and I make armours, either self-designed or from a game or film franchise. And often these are intended to be more shiny than they end out, in order to match the original version. But it is nearly impossible to make an avatar look properly shiny. I suggest adding an option at the side, a scrollbar for each texture. This would control the lustre of the texture. This could be accessed when hovering over the texture in the texture interface in games, in a similar format to the info button, but any other layouts are possible. Anyway, when the scrollbar is at the top, the texture would look very shiny, and maybe glow slightly, and when at the bottom point it could look dark and 2d. Any advancements to be accepted, thank you for reading. If you don't understand partially or at all say so please, and I will do my best to explain again. Thank you
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MrOzymandias
Expert
Look upon my works ye mighty and despair!
Posts: 246
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Post by MrOzymandias on Jun 14, 2019 18:58:18 GMT 1
I don't know if it's still the case, but ice used to have a comparatively shiny texture. So did the old texture of the blue ancient pavement (or whatever it's called now). I think we could definitely use some more materials with shiny shaders, or some way to change the shaders on existing materials.
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