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Post by dexick on Jul 11, 2019 4:02:09 GMT 1
a new logic where we can activate or deactivate these options, but rain and snow can not be activated together
This improvement is for Kogama much better with maps of darkness or a world of much improved snow. You can also change the settings of how much you want to fall to the ground a lot, normal or little
What do you think of the idea, say your positive or negative opinions in the comments.
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Post by Rye Okiya on Sept 5, 2019 14:09:57 GMT 1
Cool but should you post on roadmap
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Post by blank on Sept 16, 2019 13:02:27 GMT 1
Uh? That's not how roadmap works. We can't add our own suggestions to it, only the team can if they are interested in it.
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Post by dexick on Jan 31, 2020 23:54:08 GMT 1
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Post by Linkky on Feb 1, 2020 1:17:41 GMT 1
It would also be cool to have some sort of "regional effect" space with this so that you can create a very specific range of the land in which you want it to snow in, and let's say for instance you have clouds built in the sky so you can modify the cube so that it can appear to fall from there.
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Post by Cosmic on Feb 1, 2020 17:58:51 GMT 1
Linkky gave a great ideia over there... Wheater Cube. I think, these should not affect the ground/player in any ways (Maybe the cuber could be a little slippery in the rain? Idk), and should be only a effect, adding particles to the sky and maybe the groud, in the rain's case. I think Wheater Cube should be like Trigger Cube, but 3x bigger. Also, whe should be able to change FOG in these areas... You know, make the game scarier when you enter a cave, and things like that. Would add a lot to the game's emmersion.
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