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Post by - HDB - on Aug 31, 2019 4:34:51 GMT 1
KoGaMa Profile: www.kogama.com/profile/6948221/Web Browser: Firefox Client: Standalone AboutMyBrowser.com Link: Steps to Reproduce1. Enter a project. 2. Put on a blue team class. 3. Put a blue spawn. 4. Go to player mode. 5. Select the class you put earlier as the avatar you will use. -> You will appear at the spawn of the class you chose. 6. Go to edit mode. 7. Press the letter ''K'' -> You will see that instead of appearing at the class spawn (How it should work), you will appear at the blue spawn. Additional Information (Optional)You can try to press the letter ''K'' several times (As I did in the video that I will leave below) and you will also notice that you will continue appearing at the blue spawn. However, something curious is that if you remove the blue spawn from the project, you will start appearing at the class spawn. Here is the video in case you need help playing this bug: youtu.be/ZiA2NkjdDbo
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Post by sanng00 on Sept 11, 2019 19:11:49 GMT 1
In the video it doesn't seem clear if you are on the blue team or the blue class because you don't show yourself choosing. Did you choose the blue class or did you just kill yourself and respawn. There is a difference between when you choose an actual class first and then respawn and when you just respawn immediately. Sincerely Sanng
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Post by - HDB - on Sept 12, 2019 22:57:20 GMT 1
Sorry for not being specific in that step.
I put the blue class, and then the blue appearance point. Then I went to player mode and chose the class as the character I would use. After that I started recording the video, and I guess the rest you saw.
So, I had already selected the blue class and after going to the constructor mode, I started to press the letter K. And instead of appearing on the spawn of the blue class, I just appeared on the blue spawn.
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Post by Daniel W on Sept 23, 2019 12:57:40 GMT 1
This is not a bug. When going back to edit mode from play mode and being a class, you return to your original avatar and therefore you spawn at the normal spawnpoint instead of the class spawn. Thank you for writing though
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