Post by Jatsu on Mar 21, 2014 0:34:59 GMT 1
Browser link:
aboutmybrowser.com/vywvhvoq
Example image:
Steps to reproduce:
1. Spawn a pulsebox, 2 randomizers, and 10 text boxes
2. Line up the text boxes in 2 sets of 5 - this makes it easier to watch and set up
3. [IMPORTANT] Connected one randomizer to a set of text boxes from LEFT to RIGHT - pay careful attention to how you connect the boxes.
~~~ In my image, I labeled each box with an individual number, so that I would connect 1 first, 2 second, 3 third, 4 fourth, and 5 fifth. ~~~
4. Repeat step 3 but for the other randomizer and the other set of text boxes.
5. Assuming you connected both sets of logic boxes the exact same way, connect the pulsebox to both the randomizer's input.
6. Refresh the game session.
-> When you return you should see the same numbers be activated at the same time for every pulse signal that's sent.
Result:
Extra stuff:
So I proved the randomizers all share the same seed, and this causes them to output the same pattern of numbers. But I also wanted to see if it was truly random because sometimes I swear I only see only some of the outputs be turned on. Like only 1, 3, and 4 being activated in the game (2 and 5 never show up) or only 1, 2, 4, and 5 are activated in the game (3 never shows up). So I recorded two trials of the randomizer ingame, one in the same session it was spawned in, and the other in a session that I refreshed. I guess you can decide if it's random or not... I conclude that it is random enough, for the small trial I did. But it's all I have the patience for... sorry D:
Trial 1: (194 count)
22225453142413525225242214332425153525412454241251525414152112123241111141344452324145124452331534111115153413531545413322222432132135231515332252244222144445323233141132455414113525352514144224
1: 43 (22.2%)
2. 48 (24.7%)
3. 29 (14.9%)
4. 40 (20.6%)
5. 34 (17.5%)
Trial 2: (194 count)
54225511215312434533314334315542423542532322244312514543445511232235423314114513141344322451342225442254524434515152445342243341345141242255455225231123131145222425152344451431345413133242414343
1. 33 (17.0%)
2. 41 (21.1%)
3. 37 (19.1%)
4. 49 (25.3%)
5. 34 (17.5%)
aboutmybrowser.com/vywvhvoq
Example image:
Steps to reproduce:
1. Spawn a pulsebox, 2 randomizers, and 10 text boxes
2. Line up the text boxes in 2 sets of 5 - this makes it easier to watch and set up
3. [IMPORTANT] Connected one randomizer to a set of text boxes from LEFT to RIGHT - pay careful attention to how you connect the boxes.
~~~ In my image, I labeled each box with an individual number, so that I would connect 1 first, 2 second, 3 third, 4 fourth, and 5 fifth. ~~~
4. Repeat step 3 but for the other randomizer and the other set of text boxes.
5. Assuming you connected both sets of logic boxes the exact same way, connect the pulsebox to both the randomizer's input.
6. Refresh the game session.
-> When you return you should see the same numbers be activated at the same time for every pulse signal that's sent.
Result:
- Randomizers are selecting signals based on the same seed! This is the only explanation for them having the same output. Randomizer boxes should have different seeds for every box so they don't produce the same output every cycle.
- When you connect a logic box to a randomizer, it's adding a new object to a list it eventually selects from. This list isn't randomized, so the list number the RNG selects will always point to the same object in equivalent systems...
Extra stuff:
So I proved the randomizers all share the same seed, and this causes them to output the same pattern of numbers. But I also wanted to see if it was truly random because sometimes I swear I only see only some of the outputs be turned on. Like only 1, 3, and 4 being activated in the game (2 and 5 never show up) or only 1, 2, 4, and 5 are activated in the game (3 never shows up). So I recorded two trials of the randomizer ingame, one in the same session it was spawned in, and the other in a session that I refreshed. I guess you can decide if it's random or not... I conclude that it is random enough, for the small trial I did. But it's all I have the patience for... sorry D:
Trial 1: (194 count)
22225453142413525225242214332425153525412454241251525414152112123241111141344452324145124452331534111115153413531545413322222432132135231515332252244222144445323233141132455414113525352514144224
1: 43 (22.2%)
2. 48 (24.7%)
3. 29 (14.9%)
4. 40 (20.6%)
5. 34 (17.5%)
Trial 2: (194 count)
54225511215312434533314334315542423542532322244312514543445511232235423314114513141344322451342225442254524434515152445342243341345141242255455225231123131145222425152344451431345413133242414343
1. 33 (17.0%)
2. 41 (21.1%)
3. 37 (19.1%)
4. 49 (25.3%)
5. 34 (17.5%)