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Post by Kevisolođź’€ (Pavelek, Kevin) on Mar 14, 2024 14:19:12 GMT 1
I know, there are some stuff I don't know how to code yet because I only started Unity 2 months ago. For one, I have to stop the camera from clipping into the ground when it's near it. ok just make it first person
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Post by edgirl on Mar 14, 2024 15:43:32 GMT 1
I know, there are some stuff I don't know how to code yet because I only started Unity 2 months ago. For one, I have to stop the camera from clipping into the ground when it's near it. ok just make it first person If I do it wouldn't look like KoGaMa anymore and just something else because KoGaMa is usually third person when you start.
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Post by Kevisolođź’€ (Pavelek, Kevin) on Mar 14, 2024 17:17:14 GMT 1
how about only left-right camera rotation?
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Post by edgirl on Mar 14, 2024 17:54:37 GMT 1
how about only left-right camera rotation? nvm I fixed the problem, I made it so that if the camera collides with a wall or the floor, it would zoom closer to the player.
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Post by sridegamermax on Mar 16, 2024 17:05:54 GMT 1
GG
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Post by Kevisolođź’€ (Pavelek, Kevin) on Mar 16, 2024 21:02:33 GMT 1
ok
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Post by edgirl on Mar 16, 2024 23:04:49 GMT 1
ok
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