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Post by Jatsu on Jul 22, 2014 20:37:36 GMT 1
Browser:aboutmybrowser.com/k-oaTQSaVideo:Steps to reproduce:1. Insert an OculusKillLimit box, Oculus blueprint, and weapon into the project. 2. Enter Play mode, pick up weapon, and kill enough Oculus to win the game. 3. Once the game has been won, switch back to Edit mode. -> Several seconds later, the ingame Oculus will respawn and be visible in Edit mode. Another indicator is the ingame sound that the Oculus plays being heard in Edit mode as well. Extra:- The creator can click on both the Oculus shown in its blueprint and spawn point to modify it.
- The Oculus may sometimes spawn with a tilt, but I'm unsure what causes it.
- The errant Oculus will no longer be visible in Edit mode after switching through Play and Edit modes again.
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Post by swarm on Jul 23, 2014 3:45:29 GMT 1
Woah. This is quite interesting.
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