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Post by Jatsu on Jul 24, 2014 2:56:27 GMT 1
Browser:aboutmybrowser.com/oN_lcACKSteps to reproduce:1. Enter project. 2. Spawn a pressure pad and a fire box. 3. Connect pressure pad to fire box. 4. Delete fire box. -> This should lead to the fire box's sound being played infinitely and more loudly than before. Moments later, the client should crash. Log files:The following logs led to an immediate crash from the above steps. Attachment DeletedAttachment DeletedThis log allowed the game session to continue, although the fire box's sound persisted until the session was refreshed. Attachment DeletedExtra:There's a certain similarity between this report and the example report. Both the logs here and the log from the linked thread mention "Can not play a disabled audio source" as the problem occurs. However, this bug seems to be initiated in more than one way.
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Post by TekInFR33 on Jul 24, 2014 3:01:25 GMT 1
Good find, Jat.
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Post by YL on Jul 24, 2014 23:15:58 GMT 1
Actually in the "This is how you do a bug report" video Daniel showed this bug as an example
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