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Post by Jatsu on Jul 26, 2014 14:36:01 GMT 1
Browser:aboutmybrowser.com/Fp0UIu3bVideo:Description:A player is not "crushed by cubes" if they are intersecting a pressure pad object. However, the interesting thing is what happens when the player is forced to be intersected with one, such as when they're spawned or teleported into one. The first thing that happens is that the pressure pad will activate, sending a short signal which is useful for logic systems. Nevertheless, an additional benefit is that a player is still able to move and jump while intersecting with a pressure pad. This leads to the exploit where you can control a player's movement by allowing them to move through the pressure pad once, but not be able to move through it again once they've stopped intersecting with it. Steps to Reproduce:1. Toggle grid snap mode on 2. Move a spawn point (or teleporter) one tick into a terrain block or model 3. Create a model to a maximum height of the player's avatar ~Warning, if you create the model to be too thin, it will intersect with the player's collision box and actually kill the player.~ 4. Spawn a pressure pad, and place it between the height of the spawn point and the maximum height of the player's avatar 5. Enter play mode 6. Respawn (or use teleporter) and jump -> The player should have jumped on top of the pressure pad, enabling a one-way movement exploit.
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Post by Noble on Aug 2, 2014 17:01:14 GMT 1
Well that sure is an interesting discovery. Now I'm just waiting to see it being added to every single game... Lol
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Post by Daniel Everland on Aug 16, 2014 13:46:22 GMT 1
I don't really consider this a bug, seeing as it was never really meant to crush you. You could make the argument that everything else crushes you, so of course, this should as well, but that's more of a decision than a bug. I'll run this by Christian, see what he says
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Post by Linkky on Aug 16, 2014 16:25:37 GMT 1
I used this in one of my most recent games, and while testing it in BETA, the camera zoomed all the way out and zoomed in fast-slow.
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peacefulplayer
Expert
Check CodeLink & Warlight. Both Games don't have a large player base. My Favorite Multiplayer Games.
Posts: 122
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Post by peacefulplayer on Sept 3, 2014 16:32:06 GMT 1
I remember I had some fun with this. Mario World Coming.
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