|
Post by swarm on Apr 9, 2014 23:30:19 GMT 1
This bug is strange. Whenever you put poison and/Or lava on your avatar then go in a game or project and go in like a corner where you cant see your avatar only your surroundings then go walk somewhere else, You will notice that the poison turns green and the lava stops glowing like lava. Experiment Step one: Put lava or poison on your avatar or both even. Step two: Go to a game and go in a corner or move your screen at the ground pointing at the sky. Step three: Go and make sure you can see yourself and now your poison or lava on your avatar should be green or stop glowing for lava.
|
|
|
Post by Daniel Everland on Apr 10, 2014 5:32:09 GMT 1
I followed your steps to reproduce but it didn't work for me, I'm afraid. :/
|
|
|
Post by Jatsu on Apr 10, 2014 13:34:17 GMT 1
Players who paint their avatars with any animated materials (poison, lava, slime) will notice that the animations disappear and revert to a static texture if their avatar is occluded. It's a graphical bug, but it only affects the player using the avatar - other players still see the animated materials correctly before and after the effected player occludes their avatar. Occlude is a fun word, hehe... occlude occlude occlude occlude... Aaaaaanyway, Steps to reproduce:1. Go to your avatar editor 2. Paint any part of your body with an animated material or any combination of them - that would be poison, lava, and slime 3. Exit the avatar editor and enter a game, not edit project 4. Once you enter, take a look at your avatar - as long as you stay in an open space the animated materials should look normal 5. Now go to a wall and rotate your camera against it or simply rotate your camera upwards in order to occlude (you know, hide) your avatar from sight -> When you go back into the open, you will notice that the animated materials on your avatar have changed. Poison will look like a dark green block, lava will look like a cracked material, and slime a lighter green block. Again however, other players no matter how many times they occlude either their's or your avatar, will be able to see the animated material correctly - it is simply the wearer of the animated material that loses that ability. Extra:- If you wanted to go into edit project after step 3, the effect would be immediate the moment you enter play mode. Your avatar is automatically occluded (heh, occlude) when you enter the project in edit mode and therefore causes the graphical bug.
- Pretty sure this was addressed on the Kogama Google+ page, here's a link! Wait, sorry. Not that one, this one.
- What? A link isn't good enough for you? Ok then, I'll just link his example pictures.
|
|
peacefulplayer
Expert
Check CodeLink & Warlight. Both Games don't have a large player base. My Favorite Multiplayer Games.
Posts: 122
|
Post by peacefulplayer on Apr 12, 2014 6:03:06 GMT 1
Interesting Find.
|
|
|
Post by Daniel Everland on Apr 15, 2014 13:04:45 GMT 1
Oh this! It's already in our database, I'm afraid Thanks for the report though!
|
|