This release has been tested more than we usually do, and it turned out there were way fewer issues than we initially though - this is a good thing.
When that's all said and done, there is a higher risk the next couple of days than usually. Again, chances of a rollback are basically 0, but if you want to be really careful, I'd recommend waiting a day or two. By then we should've found any issues that we missed during testing. But yeah, I'm very very sure a rollback wont be necessary, so you don't have anything to worry about
In this release anything could be broken. Quite literally everything is affected by this release,
Christian has done a lot of back-end coding, which has affected everything.
(But yeah, I'm very very sure a rollback wont be necessary, so you don't have anything to worry about.)
I’ve had some issues with the latest KGM builds, even some dating pre-august. Maybe this new version will fix some of these bugs, or break it altogether. If you have anyone in the office using OSX Mavericks on an Apple computer, please have them check some events in the editor mode. As far as i’m concerned there’s no issues with playing / loading published games other than actual glitches that can easily be replicated, the main focus here is for OSX users such as I to relay some game-breaking bugs in projects.
Hope you understand Daniel, and if you’ve already checked for known leaks in the latest build please do reply. c:
Thanks for the information, Daniel. It's always appreciated. I haven't been able to find anything newly broken in the past few days, so congratulations on a successful refactoring release. Also, don't undervalue yourself by saying "anything can be broken"! Simply by the observation of a working game (and by your omission of finding less issues than expected) you should have more confidence in your QA team's good work. I mean, we certainly haven't been introduced to anything massively game-breaking in a very long time.
I am curious about the purpose behind the refactoring update though. Was it to improve the game's overall performance? Something in particular? Was it to improve game stability? Or preparation for future development? Information like this helps players like myself form better realistic expectations for future game updates. Nonetheless, I'm pleased to see any update at all. So, thank you again for an update. I'm glad to see progress!
Post by Daniel Everland on Oct 18, 2014 2:47:22 GMT 1
Thanks for the kind words, Jatsu. It's appreciated
This update improved error handling, which has already significantly increased the effectiveness of exceptions caught in our logger. This doesn't really matter on a gameplay level, it simply makes it easier to figure out what's wrong when something does happen, leading to a more stable product in the future.
I will tease you with this though. The next update is something I've personally wanted for years, and I must say it's one of the most thought-out features we've designed thus far. If all goes well you should see the first part of it next week