List of Reported Bugs [Please Read This Before Posting!]
Apr 12, 2014 8:57:36 GMT 1
Daniel Everland, Codrew, and 5 more like this
Post by Jatsu on Apr 12, 2014 8:57:36 GMT 1
List of Reported Bugs
Bugs and reports are considered "addressed" when a developer replies to the post.
Bugs/exploits status can either be:
- Fixed - if you report a duplicate of one of these, shame on you!
- Acknowledged - the report is noted in the dev's database and may be fixed later.
- Intentional/Disregarded - the report is about something that won't be changed in the near future.
- Needs Clarification - the report needs to be updated with clearer information.
Please try to avoid posting duplicate bug reports - if you want to add something, reply to the existing bug report.
Use Ctrl + F here or use the forum's Search feature to find information on a particular subject.
Bug Reports
Addressed? | Status | Link | Description | Log? | Browser? |
~ | ~ | ~ | ~ | ~ | ~ |
~ | ~ | ~ | ~ | ~ | ~ |
Yes | Acknowledged | When players are at a height of 70,000 or higher, gravity no longer affects them. | ~ | ~ | |
Not Yet | ~ | An avatar projects a heavily darker shadow on objects that are overlapping. | ~ | ~ | |
Not Yet | ~ | Avatar Screenshot Bug | A game's screenshot might become glitched if capture during a playing animation. | ~ ~ | ~ ~ |
Not Yet | ~ | With HD mode on, sounds are played louder and echo longer in HD mode than in regular mode. | ~ | ~ | |
Not Yet | ~ | Creators can find a default hidden island off at point 0,-255,255 in their project. | ~ | ~ | |
Not Yet | ~ | On mobile, players can't start PM's because of the hover feature. | ~ | ~ | |
Not Yet | ~ | When using a Cubegun bug, attempts to pick up new weapons will cause them to show near the central point of a game. | ~ | ~ | |
Not Yet | ~ | A player's avatar hides the hitbox area of pickups. | ~ | ~ | |
Not Yet | ~ | When pickups are overlapping, it's usually the first one that was placed that is picked up. | ~ | ~ | |
Not Yet | ~ | If a waterplane is deleted while another player is still in play mode, the effects of the waterplane may still persist with sounds. | ~ | ~ | |
Yes | Needs Clarification | Player is unable to load project due a localization error. | X | ~ | |
Yes | Needs Clarification | Unable to publish a project, leads to crash. | X | ~ | |
Yes | Acknowledged | Pressing V while holding a water plane causes it to move unexpectedly. | ~ | ~ | |
Yes | Acknowledged | Unusual code appeared when a project failed to load. | X | X | |
Yes | Acknowledged | Players may spawn with seemingly no health, but it returns after taking damage. | X | ~ | |
Yes | Acknowledged | Editing stars in project mode can leave the player having more collected stars than total stars in the game. | ~ | X | |
Yes | Acknowledged | Duplicate light boxes may sometimes not work near other light boxes. | ~ | ~ | |
Yes | Acknowledged | Models can be turned into flat planes if players hold a block and enter play mode. | ~ | ~ | |
Yes | Acknowledged | If a player places an object high enough after using a teleporter glitch, players can no longer collide with any object in the game. | X | X | |
Yes | Intentional | A player can immediately change teams without the suicide animation and wait time being put into effect. | ~ | X | |
Yes | Disregarded | Player count isn't displayed correctly for non-logged in players. | ~ | ~ | |
Yes | Disregarded | The "remember me" login feature doesn't keep the player logged in. | ~ | ~ | |
Yes | Disregarded | Players can still be logged in even after logging out. | ~ | ~ | |
Yes | Disregarded | The message for "not a member of a project" doesn't disappear until clicked off. | ~ | ~ | |
Yes | Acknowledged | The sun isn't fixed to your camera. | ~ | ~ | |
Yes | Needs Clarification | Player landing on a bouncy material while going at fast speeds ended up dying. | ~ | ~ | |
Yes | Acknowledged | If a player jumps on super bouncy material, they won't be able to settle to zero speed. Can occur on hovercars too. | ~ | X | |
Yes | Acknowledged | If a player is high enough, they may be able to bounce on normal materials. | ~ | X | |
Yes | Disregarded | If a player connects teleporters in a loop, it may trap a player in an endless cycle. | ~ | X | |
Yes | Acknowledged | If a player enters edit mode the moment they touch a teleporter, they'll still be moved. | ~ | X | |
Yes | Acknowledged | New players don't load active logic signals from timers/pulsebox or pressure pads. | ~ | X | |
Yes | Acknowledged | When a browser is zoomed in, parts of the game UI will become hidden. | ~ | X | |
Yes | Acknowledged | Players and parts of a game turned invisible after a while. | X | X | |
Yes | Acknowledged | Colliding with the cloud block at fast speeds will kill the player. | ~ | ~ | |
Yes | Needs Clarification | In the avatar editor, the background to the material UI disappeared. | ~ | X | |
Yes | Acknowledged | Sometimes a player can be invited twice to a project and have their name appear twice. | ~ | ~ | |
Yes | Acknowledged | A limited number of friends show on the list to invite; too many project members doesn't display right; invitations don't work. | ~ | ~ | |
Yes | Acknowledged | If a player is moving fast enough, they may pass through checkpoints without them activating it. | ~ | ~ | |
Yes | Acknowledged | When a player jumps at the same moment they hit the ground too hard, their avatar will still jump. | ~ | ~ | |
Yes | Needs Clarification | A player reports crashing on fullscreen exit. | ~ | ~ | |
Yes | Disregarded | Editing a moving platform down to an illegal block variant causes it to be non-colliding. | ~ | ~ | |
Yes | Needs Clarification | If a player jumps the moment they respawn, they'll be able to jump in midair. | ~ | ~ | |
Yes | Acknowledged | A player can be permanently crushed by cubes if the spawn point or checkpoint is colliding with another block or model. | ~ | ~ | |
Yes | Acknowledged | Editing a large enough model causes it to become hidden. | ~ | ~ | |
Yes | Acknowledged | When a player's avatar becomes hidden, any animated material turns static. | ~ | ~ | |
Yes | Acknowledged | A light shining on overlapping models may cause their textures to combine and overlap. | ~ | X | |
Yes | Needs Clarification | A player experienced text disappearing at different angles and distances. | ~ | ~ | |
Yes | Needs Clarification | A player saw an bazooka shell fly though objects without exploding. | ~ | ~ | |
Yes | Intentional | If a player uses an impulse cannon before entering a teleporter, their speed will be saved when they exit the teleporter. | ~ | ~ | |
Yes | Acknowledged | A player can remove their jetpack before hitting an object too fast in order to slow to a short survivable stop. | ~ | ~ | |
Yes | Needs Clarification | A player is able to invert the color of their avatar screenshot. | ~ | ~ | |
Yes | Intentional | Players can pick up mutant while inside a jetpack. | ~ | ~ | |
Yes | Intentional | Players can be damaged by lava material while underwater. | ~ | ~ | |
Yes | Acknowledged | HD causes reflection of UI elements (acknowledged). Odd rendering effect on certain blocks in HD mode. | ~ | ~ | |
Yes | Acknowledged | Newly registering players choosing Mr Chen may receive Fire King avatar instead. | ~ | ~ | |
Yes | Disregarded | When publishing a game on the US server, the published timestamp doesn't match local time. | ~ | ~ | |
Yes | Needs Clarification | Player unable to join a game session on the first attempt to load. | ~ | ~ | |
Yes | Acknowledged | The flamethrower pickup doesn't affect the Oculus nor other blueprints. | ~ ~ | ~ ~ | |
Yes | Acknowledged | The smoke logic box blocks a light box's effectiveness. | ~ | ~ | |
Yes | Acknowledged | While a creator's edit tool is active, pressing P allows them to edit in play mode. Entering a blueprint will relocate the camera. | ~ ~ | ~ ~ | |
Yes | Acknowledged | The language portal doesn't list European languages under "Europe". No US link on EU server. | ~ | ~ | |
Yes | Acknowledged | Mobile Bug with New Banner | Kogama's banner is cut short if the player's browser is zoomed in. Also happens on mobile devices. | ~ ~ | X ~ |
Yes | Acknowledged | Players may appear offline if they haven't made an action on the website for about 8-10 minutes. | ~ | X | |
Yes | Acknowledged | Players can use unique characters in their name that appear invisible ingame. | ~ | ~ | |
Yes | Disregarded | If the camera is completely level with the waterplane, the player will not be able to see underwater. | ~ ~ | ~ ~ | |
Yes | Acknowledged | Players will appear to float at the center of a game before completely loading into a game session. | ~ | ~ | |
Yes | Acknowledged | A bazooka will travel through water normally as it would in air. | ~ | ~ | |
Yes | Acknowledged | If a player shoots a Cubegun block near the edges of another, it might become stuck inside another block or model. | X | ~ | |
Yes | Acknowledged | Sound emitters placed by other players won't play properly in a new session. | ~ | ~ | |
Yes | Acknowledged | A Centergun bullet might pass through the ground sometimes. | ~ | ~ | |
Yes | Acknowledged | When a player collides with a CubeGun block, they are frozen in place until the block is updated/deleted. | ~ | ~ | |
Yes | Needs Clarification | ? ? ? | ~ | ~ | |
Yes | Intentional | The PM chat boxes may be overlapped by website elements, such as the header. | ~ | ~ | |
Yes | Acknowledged | A player entering a teleporter that collides with turrets cause them to be stuck. | ~ ~ | ~ ~ | |
Yes | Acknowledged | The BR terms and conditions are provided in English instead of Portuguese. | ~ | ~ | |
Yes | Acknowledged | Jumping at the moment of hitting the ground from a safe height may cause death. | X | X | |
Yes | Acknowledged | Pulseboxes are not reset to their disabled times when logic is reset. | X | X | |
Yes | Acknowledged | Using a flamethrower, a player can float on water for a significant amount of time. | X | X | |
Yes | Disregarded | Some UI and info wasn't translated on the BR server. | ~ | X | |
Yes | Acknowledged | HD mode causes logic reflections on the waterplane (acknowledged). HD mode has a limited radius of effect (disregarded). | ~ | ~ | |
Yes | Acknowledged | The winning screen for star collecting reports in an incorrect format for 4th or lower ranked players. | X | X | |
Yes | Intentional | If mutant is picked up before entering a hovercar, players can use both mutant and a weapon pickup at the same time. | X | X | |
Yes | Acknowledged | Waterplanes may be relocated to an area near the center of your project. | X | X | |
Yes | Acknowledged | An avatar part highlight box is captured in a screenshot if the capture button is overlapped over the avatar. | ~ ~ | X ~ | |
Yes | Acknowledged | Logic boxes reflect on the water plane's surface while in HD mode. | ~ | ~ | |
Yes | Fixed | Bouncy material caused players to slide, rather than bounce. | ~ | ~ | |
Yes | Acknowledged | Character Swims at Suicide in Water | If a player dies before entering water, the swimming animation will be shown instead of the death animation. | ~ ~ | ~ ~ |
Yes | Acknowledged | Players can use a special character that overlaps some website elements. | ~ | ~ | |
Yes | Acknowledged | Players can buy duplicate hats (intentional). Tophat can be seen through from underneath (acknowledged). | X | X | |
Yes | Intentional | Players can use the flamethrower to slow their speed before they hit the ground to prevent death. | X | X | |
Yes | Acknowledged | When a player likes Kogama through Facebook, its "share" option is covered by their friend's list. | ~ | X | |
Yes | Acknowledged | Players can have two death messages report if they die from multiple causes in a short period of time. | X | X | |
Yes | Acknowledged | A hovercar is more likely to explode when the player is using the jump boost. | X | X | |
Yes | Acknowledged | "Packages" are spelled incorrectly on Gold to Silver page. Green and red glowing grid materials names are swapped at material selection. | ~ | ~ | |
Yes | Acknowledged | While going at fast enough speeds, jumping at a certain angle will kill the player. | ~ | ~ | |
Yes | Acknowledged | If a checkpoint is placed at the loading point in a project, joining players will spawn at the checkpoint instead of a spawn point. | X | X | |
Yes | Acknowledged | A player can shoot through models if they are stuck or colliding with one. | X | X | |
Yes | Acknowledged | A player can clone a waterplane logic box. | X | X | |
Yes | Acknowledged | When a player enters a teleporter at the right height and angle, their hat accessory will appear larger than normal. | X | X | |
Yes | Acknowledged | When a player deletes an already uploaded model from their marketplace, its website link leads to an internal server error. | ~ | X | |
Yes | Acknowledged | When a player shoots a CenterGun at a player that is beneath a thin block, the bullet may penetrate the block and damage the player. | ~ | X | |
Yes | Disregarded | Flamethrower animation is played while underwater. | ~ | X | |
Yes | Intentional | Flamethrower damaging effects and animation passes through walls. | ~ | X | |
Yes | Intentional | Shooting animations appear to shoot "through" other players when their crosshair is slightly to the side of them. | ~ | X | |
Yes | Acknowledged | Bullet hole graphics linger in space after shooting a player or object that moves. | ~ | X | |
Yes | Acknowledged | Transparent elements of bullet hole graphics are darkened with high fog settings. | ~ | X | |
Yes | Acknowledged | Connecting more than one model enabler to the same model will create unusual lines and unexpected results. | X | X | |
Yes | Needs Clarification | Players receive negative health when shooting bazookas inside walls. | ~ | ~ | |
Yes | Acknowledged | Certain blocks ignore the minimum model building limits - leads to invisible models. | X | X | |
Yes | Fixed | Special characters in text boxes revert to "?" marks on new session. | ~ | ~ | |
Yes | Disregarded | Randomizers are random based on the order they are connected to other logic boxes. | ~ | X | |
Yes | Acknowledged | An exit button in menu UI overlaps the top right team's score. | ~ | ~ | |
Yes | Acknowledged | When the path points of a moving platform are overlapped in the same position, it causes the platform to accelerate the player quickly. | ~ ~ | X ~ | |
Yes | Acknowledged | Logic reset may act unexpectedly when logic boxes are active during reset. | X | X | |
Yes | Acknowledged | Text messages aren't updated when using the Delete key. | X | X | |
Yes | Acknowledged | On game end, the winning screen may report an incorrect team color winning. | X | X | |
Yes | Acknowledged | Passing over a star, already collected or not, will cause a chime sound to heard by other players no matter the distance between them. | X | X | |
Yes | Acknowledged | A timer connected to a once toggle will have an infinite duration after logic reset. | X | X | |
Yes | Acknowledged | CubeGun can be permanently picked up by player when collected with other pickups at the same time. | X | X |