Ok, I have a big issue already with this update. Don't get me wrong, it's really neat and all. But here's the issue, once you've made a class, they can only ever use one spawn point, ever. Period. That makes it difficult to make a balanced v.s. multiplayer experience because if both teams can only ever spawn from a single position then it would be very easy to spawn camp the enemy team. Of course, the easy answer is to just add more spawns of course. But you can't make more spawns and use the class system because every new spawn is it's own unique class. You either use multiple spawns OR you use the class function and have 1 spawn for each of the classes you made. You can't use both and that should be changed.
I want to be able to make a class, and then be able to use traditional team spawns for them. Basically as I see it, the class editor should be used only make classes, and then you have to use traditional spawn points for the team that class is associated with. Forcing someone to spawn at the same spot limits what we can do with the system as it stands now.
Post by foxythepirate9000 on Aug 16, 2019 22:04:19 GMT 1
I have some feedbacks and suggests:
The option that we need buy avatars for use them is logic, but would be good if we can use default avatars (King of Fire, Panda, Sword Girl, etc.).
I would like an opiton for see the classes in-game. As UI is a bit uncomfortable, also could ruin some game strategics, like put especific avatar in especific place. Also, you can't leave the class or choose other.
I tried the new classes update, and the truth seemed incredible! I can't wait to see how many people will use this in their games! ^^
However, I will give you some suggestions regarding this update to know if they can be considered to include the game in the future!
Before I started, I wanted to ask you something... Why the more classes in the game, the more expensive it will be to buy it? It seems to me that we should be able to manipulate and configure the amount of gold that will be spent to acquire a class, something similar to what happens with the level of Game Tier,
I literally saw in the game of a friend, more than 5 classes and to buy one of them (which was the most expensive), it cost 800 gold... It will really be very difficult for a person to spend so many amounts of gold on unlocking a new skin with exclusive abilities on a map... As I mentioned earlier, we should be able to manipulate that amount of gold, but in case we couldn't do it, I would ask you to please lower the percentage of the cost that these avatars will have in the game; It really seems very expensive to me... Also, if this is not changed, it will be very difficult to create complete games that need several characters, each with an important and unique ability to develop in the game...
Another suggestion is that it would be better if the avatar that belongs to a class, could be taken directly from the avatars store, and not from the skins that we have, since it becomes very unprofitable to have to spend gold to have a skin that you will only use for one class on a map... This could be done with a skins finder, it would work as follows:
It would be a search bar that would ask you to insert the link of an avatar (Then, you go to the store and choose the skin of your choice, copy the link of it and paste it in the avatars search engine for classes). Once this is done, you will start looking for the result, and when this happens, the skin you have chosen previously will be loaded on the map... This is something that would make it easier to create appearances in the class editor.
Another way to make these skins, is to be able to build a skin ourselves based on the class. By this I mean that we could edit this skin to our liking, modifying any part of the body... As if we were in an avatar editor but within the class editor! We would save a lot of time and money, instead of looking for an avatar, to buy it and then put it in the game...
My last suggestion would be more skills for classes... (I know you are probably already thinking about this, but I will leave here some of my ideas for new skills):
Offensive: Double the damage percentage (%): When the user causes damage, it can double up to 50% more
Defensive: Vulnerability to fire (%): The user will receive a reduced damage of up to 80% when he comes into contact with it. (This includes the logical fire cube, the fire tower, the flamethrower, etc.)
Tactic: Invisibility: When the user possesses this ability, he will have a ''energy'' bar that will take 20s. in recharging to the maximum. When the bar is fully loaded, the user by pressing the right click, his skin, his shadow and his name will become invisible... The user can take advantage of this for a limited time of 10 seconds...
(It should be noted that if the user has a weapon, and fires before his invisibility ends, he will become fully visible even if the time of invisibility is not over yet, and he will have to wait for the bar to load again.)
Being invisible, the user cannot be seen by users, oculus, fire towers, ice towers, etc.
In mobile phones, the button to become invisible could be a small button with the image of a ninja, near the fire button.
Ability to carry 2 weapons at the same time: The player with this ability, can carry 2 weapons at a time, this can be achieved by picking up a weapon, then pressing the letter Q and then picking up another weapon... From that moment if the user presses the letter Q, the weapons equipped will alternate their places.
Of the rest, I must admit that this is a great update, which will be very useful for role-playing games, (Fnaf, for example) in which players will depend on their character's abilities to be able to overcome various missions that arise in the game.
This is all I have to say. I'm waiting for your opinion! ^^