flintmcplayz
Expert
https://www.youtube.com/watch?v=Nl_Tj82asR4
Posts: 116
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Post by flintmcplayz on Jun 17, 2020 23:27:28 GMT 1
So I think that crystals and game tiers are nice and all, but the logic only uses tiers. And you need crystals to get tiers. But I was thinking that instead of having a certain tier to trigger a form of logic, you only needed a certain amount of crystals. This would be very helpful and also could possibly be used as a level feature in some games. For example there is a certain level that requires 100 crystals in a game but tier one is one 75 crystals. But since we cant do that as of right now, we will have to rely on coins and stars. But if you leave a game, the only thing that saves is the amount of crystals. So if you leave and need 100 coins to get in a level, and you have that amount and you have to leave the game for some reason, when you come back you have to earn it all back. So with this new feature, the game would save your crystals like normal, but, now instead of having to gather coins and stars, which will be reset once someone wins or you leave, you could just collect crystals and it would save your progress no matter what. Also, if people still want to use just tiers, there should be a select button for tier 1, 2, and 3. Please consider adding this in the next update. If you have any questions, just comment down below. Example template:
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flintmcplayz
Expert
https://www.youtube.com/watch?v=Nl_Tj82asR4
Posts: 116
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Post by flintmcplayz on Aug 11, 2020 0:13:09 GMT 1
Also you should be able to set the amount of crystals it take to get to a tier, like one tier needs 10 crystals, one needs 100, and the last tier need 1000. (Of course this is customizable, this is just an example)
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flintmcplayz
Expert
https://www.youtube.com/watch?v=Nl_Tj82asR4
Posts: 116
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Post by flintmcplayz on Dec 2, 2020 5:54:12 GMT 1
Updated post with example of tab template
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