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Post by _Fernando on Jul 13, 2020 23:16:21 GMT 1
Hey everyone. Earlier this month I sent a message in the suggestions-n-feedback channel of the KoGaMa Discord Server, but I decided it would be better to post it here too with some new parts.
Some suggestions regarding crystals and tiers: - Be able to choose how many crystals would be needed for a tier (that would automatically disable the XP gained from obtaining tiers and would also make them available on launcher). - Be able to make so you can collect crystals only once. - Be able to use the amount of crystals as a requirement for teleporters or pressure plates/buttons/trigger areas.
Some suggestions regarding pickups, logic and advanced logic: - A option to activate Trigger Areas when a moving platform or a vibrating model is inside it. - Be able to set requirements to Trigger Areas (ex: stars, gamecoins, tiers) - A option to lock gamecoins, so you would only be able to obtain gamecoins by touching one and/or opening a chest. - Be able to change the color of the teams with the Team Editor cube using either HEX or RGB.
Miscellaneous suggestions {NEW!} - Remove the class point limit, this is seriously annoying when building a game with classes. - Be able to make stuff like buttons, sentries, that wind thing that I forgot the name, etc invisible.
Cubes {NEW!} - Water Cube - Invisible Cube - GLASS BLOCK
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flintmcplayz
Expert
https://www.youtube.com/watch?v=Nl_Tj82asR4
Posts: 116
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Post by flintmcplayz on Aug 27, 2020 17:07:04 GMT 1
Ok so some of your ideas are good. the idea for tier is a good idea, I requested this on one of my threads. Now, for the trigger areas i think there should be a whole different type of trigger area, plus, you can already make this with logic, but it would have to be timed just right. Locked game coins have been requestec many times, and they will add in next update, so don't ask it will happen(not for sure but highly likely) change color of teams isn't a good idea, because default name is based on the teams color, if anything they should add more teams, at least four more teams. remove class point limit is a good idea. levers can be used as buttons, we already have ice sentries and fire sentries, invisible wind turbines is a good idea. Water cube has been reuested too many times, so I think that cube model hider should have a setting on turning the model it is hiding into water. And invisible cube could just be another setting in the cube model hider where it turns the hiden model solid.
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