MrOzymandias
Expert
Look upon my works ye mighty and despair!
Posts: 248
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Post by MrOzymandias on Sept 17, 2020 17:44:24 GMT 1
Magic Reawakening
Legend of the Sorcerers
Open Alpha
About Long ago in 2013, Cubik and DevinEngland released a game titled Legend of the Sorcerers, the only game of its genre. Augmenting simple PvP combat with logic-powered magic tiles, the team created an arena of gunslinging sorcerers. Now seven years later, I attempt to pay homage to this iconic game a remake/sequel with an mystical arena of a unique appearance, filled with new and updated magical weaponry.
Gameplay The game is all about besting your opponents in both weapons skill and strategy. With classical weapons limited to the sword and shotgun, the best warrior takes advantage of the arena's offensive and defensive magic tiles, whether it's by turning the arena's fiery floor to deadly poison, igniting a corner of the playing field, or raising a swirling vortex of bullet-blocking leaves. I may post a detailed guide on the game in the future, but in the meantime the game lobby itself possesses a space dedicated to listing and explaining the arena's magical properties. I certainly recommend checking it out before jumping into battle.
Screenshots
Note that some features in the images (e.g., the presence of the centergun, the unfinished look of the arena) are outdated, as many were taken during construction.
The lobby's clear view of the arena.
A defensive earth shield.
An ice strike maneuver.
A powerful air shield.
An offensive fire swing.
The fire shield's defensive/offensive flame field, and its interaction with ice tiles.
The magic-crippling whiteout fog.
Potential Updates I welcome all the feedback I can get, but here are some specific points of interest for potential updates. - General balancing: Do any tiles need to be upgraded/nerfed, relocated/removed/combined?
- Fire shield: should the fire shield ignite nearby temporary metal platforms?
- Earth shield: does the earth shield need improved coverage? How about some magic-blocking properties, as well?
- Whiteout: should certain blocks, say temporary metal platforms or the judgment tile, be exempt from the whiteout fog?
- Freeze: should the freeze tile have an extended range for freezing tiles? Should it be more rounded, like the fire shield? Should it impact temporary platforms?
- Classical weapons: are the sword and shotgun options sufficient? Should they be replaced, for instance with shurikens? Should there be more weapons in the arena?
- Earth/torch swing: do the earth/fire spinning attacks have too long of a reach? Is the earth swing useful where it's located?
- Poison/health: should the health tile have any drawbacks? Should the poison tile impact the health tile in a more direct way?
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Post by Linkky on Sept 18, 2020 1:47:35 GMT 1
I remember this game!! Man those were amazing great times back in 2013 back on the good ol' US Server :')
Great to see a new version of this long-forgotten game!
Edit: You might want to fix the link to the original game.
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MrOzymandias
Expert
Look upon my works ye mighty and despair!
Posts: 248
|
Post by MrOzymandias on Sept 18, 2020 18:38:00 GMT 1
I remember this game!! Man those were amazing great times back in 2013 back on the good ol' US Server :') Great to see a new version of this long-forgotten game! Edit: You might want to fix the link to the original game. I wanted to build something fresh and different from what's usually seen on the main server, and sometimes the best way of doing that is by looking to the past. Thanks for pointing out that broken link. I have no idea how that happened -- I copied & pasted that link straight from the address bar when I made the post, but when I checked the BBC just now, the href was blank. xD
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Post by Linkky on Sept 19, 2020 2:18:49 GMT 1
I remember this game!! Man those were amazing great times back in 2013 back on the good ol' US Server :') Great to see a new version of this long-forgotten game! Edit: You might want to fix the link to the original game. I wanted to build something fresh and different from what's usually seen on the main server, and sometimes the best way of doing that is by looking to the past. Thanks for pointing out that broken link. I have no idea how that happened -- I copied & pasted that link straight from the address bar when I made the post, but when I checked the BBC just now, the href was blank. xD
I also saw that you recreated Exelaratore's classic Jump Training Session map. I think that it is great how you are recreating a lot of these old popular maps from the US server, because really all of the amazing things that people made back then are now what I like to call "fossilized" due to the unfortunate fate of the Friends server. I think that a lot of people should recognize that the Friends server was once a great server with a fantastic community exclusive to those in the Americas, and they should all really get a taste of the amazing things that we made as a community back then that are now hidden away from plain sight and have to be uncovered through some amount of research, (just like fossils).
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MrOzymandias
Expert
Look upon my works ye mighty and despair!
Posts: 248
|
Post by MrOzymandias on Sept 22, 2020 16:31:06 GMT 1
Thanks for noticing -- I tried to stay true to the retro style of Exel's map, even so far as to mimic the old textbox font a little. In hindsight, I think the moving platform jumps were a mistake, but otherwise, I like how it turned out. Right now, I have an update to the game in the works ... but Jump Training Session is one of those projects that doesn't like my ancient machine, so I get booted for inactivity as soon as it loads. Oh well. I think it'd be neat if someone were to start a YouTube series on playing through old U.S. classics. It could be long-running one, too, given how many there are. They also need to get around to porting a ton of those games. Especially LifeIsUnfair's "Kogama - The Game" and its sequel -- they **really** deserve international attention. You just can't remake those games. Period.
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