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Post by Joe Dawn on Nov 6, 2020 15:41:34 GMT 1
Was discovered on 2017 There are two functions integrated that do a certain thing.
How to Export Models from KoGaMa
1) 2) The OBJ. data are saved after clicked the model and are locate under C:\Users\Admin\AppData\Local\KogamaLauncher-WWW\Launcher\Standalone
Replace 'Admin' to your Windows Username Where I can see my Windows Username?
Press Windows+I to view settings, at the top you find your current windows username.
Dosen't work.
Alternative way. You can left-click on KoGaMa favicon and Open file location > Launcher > Standalone
3) Now you can import OBJ. to Blender by going through File > Import > Wavefront (obj.)
if you have any questions or help you can direct message me! JoeDawn#4188 ~ Cheers
Tutorials
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Post by - HDB - on Nov 6, 2020 16:23:09 GMT 1
Oh woah! This is a really good tutorial for people who may want to start making KoGaMa animations! I even think this would fit really well in a KoGaWiki article.
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Post by Sorry on Nov 6, 2020 20:48:44 GMT 1
Most wholesome thing which are discovered so far in this game.
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Post by blank on Nov 7, 2020 12:49:55 GMT 1
This is incredible. When you do /exportself it even exports the accessories. Thank you for sharing this discovery, I definitely could see it useful! I just hope it doesn't get removed like it happened at some point with the /lol command.
If someone has trouble to get the /export command working, I figured out how it works. 1. Type in /export when in build mode 2. Get in play mode, you'll notice you will have a white crosshair 3. Align the crosshair with the model you wanna export, then left-click 4a. Model will be exported as intended 4b. If you missclicked, clicking left-click again won't export, so restart from step 1
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Post by LataDeDeseos on Nov 7, 2020 18:04:03 GMT 1
Wow! i'm impressed! Nice find
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Post by georgi2244 on Nov 10, 2021 14:32:14 GMT 1
WHY DIDN'T I KNOW THIS EARLIER???
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Nov 17, 2021 14:51:56 GMT 1
Wow!
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Post by georgi2244 on Apr 22, 2022 20:57:33 GMT 1
i had no problems exportnig my models, maybe try again
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Post by Sorry on Apr 23, 2022 15:51:36 GMT 1
If you used large block model(with hacks gotten one) then it will be like this and there's no solution, besides just use normal sized cube models.
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Post by Sorry on May 24, 2022 10:54:53 GMT 1
If you used large block model(with hacks gotten one) then it will be like this and there's no solution, besides just use normal sized cube models. were normal sized blocks in the models, the blueprints I chose to test this command were the small block editables I have exported before and there was these black spaces, but when I imported in Blender it looked normal there as I built in project. If it doesn't work for you, just use tools in editing software to fix those gaps.
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