thx
Rookie
Hi,I speak spanish
Posts: 43
|
Post by thx on Aug 16, 2021 22:08:06 GMT 1
Hello, I post this question because I would like to know if you have tried to do an artificial intelligence in kogama, if so, what was it that limited you to your great and wonderful idea?
I wait your answer
|
|
|
Post by Taiki (aka ChattyNoirr) on Aug 19, 2021 0:27:33 GMT 1
It's pretty easy, actually, you just gotta learn how logic works though... I've made 15 boss battles in a single game so it's not too bad
|
|
thx
Rookie
Hi,I speak spanish
Posts: 43
|
Post by thx on Aug 19, 2021 0:37:30 GMT 1
It's pretty easy, actually, you just gotta learn how logic works though... I've made 15 boss battles in a single game so it's not too bad I know, I have also made some enemies, I know about logic, animations, binary counters, among others, but, unfortunately, now when you activate a logic cube that sends a signal, the animation will blink.
|
|
|
Post by Taiki (aka ChattyNoirr) on Dec 5, 2021 22:31:12 GMT 1
It's pretty easy, actually, you just gotta learn how logic works though... I've made 15 boss battles in a single game so it's not too bad I know, I have also made some enemies, I know about logic, animations, binary counters, among others, but, unfortunately, now when you activate a logic cube that sends a signal, the animation will blink. You gotta do the counters with 0.2 of duration, but 0.1 of delay.
|
|
thx
Rookie
Hi,I speak spanish
Posts: 43
|
Post by thx on Dec 6, 2021 19:00:01 GMT 1
I'm sorry I didn't explain myself well, what I wanted to say is: "When the player activates a logic manually: the animations go faster"
|
|