Recently I have been limiting myself a lot in my projects, because most of them require animations, and there should be no problems, but not long ago I noticed a function or error, quite strange, although I already reported it in the error section and it came out fine, not fixed yet, and I'm starting to think this is an optimization, or something like that, as if Kogama did it on purpose, this "feature" was around since 2019 or even earlier. .
This function / bug is involved with animations, I made a report about it,when activating the logic manually, be it levers, pressure plates, area cubes, etc. without the need to be connected to a logic cube, the animations are altered, as if they were faster, you may also notice that the aminations stop for a moment and then continue faster for a few moments.
Although it is more visible when the animation frames are at 0.3, which makes the function / error more visible.
Let's stop and think about the problems that this feature causes, imagine you are doing a t-rex run style game but when you press the jump button the animation gets altered and BOOM you end up losing, this could happen when you hit an enemy. With fast attacks, when you attack it, the npc attack will go faster, so it will be very difficult to win.
But this does not end here, because even if I make a binary counter and avoid using timers it will still continue to happen, so I think it is an optimization, because it affects many logical cubes.