Post by MrOzymandias on Dec 14, 2021 19:31:20 GMT 1
I generally try to solve logic issues on my own, so this is new for me. I could use some help building something seemingly simple: a capturepoint system with team-restrictions built in.
Now, I have absolutely no issue building a capturepoint that cycles through two or four teams, and starts out neutral before being pressed. What I need is something with team specificity in the form of team-colored pressure plates. I want a capturepoint that can't turn red if touched by a blue team member, and won't turn blue if touched by a red team member. That way, a rogue teammate or a newbie can't jeopardize the game just by pressing a button.
This is how I want the capturepoint to behave:
1- Start out neutral (white)
2- Turn Blue if touched by a Blue Team member
3- Don't change if touched again by a Blue Team member
4- Turn Red if touched by a Red Team member
5- Don't change if touched again by a Red Team member
6- Turn Blue if touched by a Blue Team member
7- And so on and so forth
Now, I can work out a way for the capturepoint to start neutral. My main concern is the implementation of team restrictions.
I'll continue to try to work out this problem. If I manage to figure it out, I'll post an update here.
Please, for the love of all that is good, give your thread a title. Question, Suggestion, My New Idea, Help, etc. are not titles. Ambiguity is human; specificity is divine. (You want the second one.)
Take a brief glance at the first page of the Suggestions board before you post your brilliant, unique, magnificent proposal. Chances are there are already six dozen "delete project button" suggestions out there, and five are active right now.