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Post by GodCreator on Apr 25, 2014 19:58:16 GMT 1
I know that Kogama only has two npc's the ghost and oculus, and I also know you are prob making new ones to come, but will there be any new ones to come soon?
Perhaps large ones like, the dragon or the one in the kogama art with the giant robot and flying cars, is that all for teasing us? Xd
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Post by Deleted on Apr 25, 2014 21:24:39 GMT 1
orrrrr. A VILLAGER
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Post by swarm on Apr 26, 2014 0:40:58 GMT 1
An angry villager! I would go for the dragon as GC mentioned.
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Post by xxmrcheesemanxx on Apr 27, 2014 20:22:42 GMT 1
Maybe robots would be code-ableĀ“, or something like that. I mean, not too complicated, just some buttons like when setting sky boxes.
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Post by Noble on Apr 27, 2014 22:01:31 GMT 1
How about a simple duplicate of the "White Boy" as everyone calls it, that we can edit (exactly the way we edit our avatars). From there, we can access a menu to change more of the finer details, listed below:
"Behavior" - How the NPC will act
-Passive (does not attack players) -Aggressive (will attack players within a certain range) -Semi-Aggressive (will only attack players if they attack the NPC first)
"Path" - Where will the NPC go?
-Straight Line (similar to the logic line that a moving platform follows, the NPC will patrol back and forth on this line) -Area (a adjustable radius that an NPC can freely travel within) -Multi-Line (similar to the straight line, but at the end of one line you can add multiple segments, and possibly create a circle from combining the 2 end lines)
"Weapon" - How will the NPC attack you (if it will)?
-CenterGun, RailGun, ImpulseGun, Flamethrower, ShotGun, Sword, Six Shooter, Double Six Shooter, Bazooka, Slapping (NPC's will attack you with these weapons, slapping won't do damage obviously)
Just something to consider.
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Post by Deleted on Apr 27, 2014 23:31:39 GMT 1
There should be a Custom Path. In racing games,there are NPCs that go custom ways. Even in Minecraft.
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Post by xxmrcheesemanxx on Apr 28, 2014 12:18:28 GMT 1
How about a simple duplicate of the "White Boy" as everyone calls it, that we can edit (exactly the way we edit our avatars). From there, we can access a menu to change more of the finer details, listed below: "Behavior" - How the NPC will act-Passive (does not attack players) -Aggressive (will attack players within a certain range) -Semi-Aggressive (will only attack players if they attack the NPC first) "Path" - Where will the NPC go?
-Straight Line (similar to the logic line that a moving platform follows, the NPC will patrol back and forth on this line) -Area (a adjustable radius that an NPC can freely travel within) -Multi-Line (similar to the straight line, but at the end of one line you can add multiple segments, and possibly create a circle from combining the 2 end lines) "Weapon" - How will the NPC attack you (if it will)?
-CenterGun, RailGun, ImpulseGun, Flamethrower, ShotGun, Sword, Six Shooter, Double Six Shooter, Bazooka, Slapping (NPC's will attack you with these weapons, slapping won't do damage obviously) Just something to consider. YES! I love that idea!
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Post by GodCreator on Apr 28, 2014 20:26:36 GMT 1
Yes me too
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Post by dotcom415 on May 15, 2014 4:01:17 GMT 1
The idea what Noble just said was brilliant I think this should come out because of when you put the NPC white boy on like for example 'Sidewalks' and you get have like a war without any player (S) having to come.
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Post by Jokers485 on May 21, 2014 16:53:43 GMT 1
How about you making copies of your own character as an NPC!?
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Post by swarm on May 21, 2014 21:14:50 GMT 1
That is not bad, But I prefer NPC's that are more monstrous.
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Post by Linkky on May 21, 2014 22:59:51 GMT 1
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Post by swarm on May 21, 2014 23:24:29 GMT 1
Look how long ago this was made! You can tell by the tools on the side.
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Post by GodCreator on May 22, 2014 2:13:40 GMT 1
there was blood I bet that won't make it
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Post by Linkky on May 22, 2014 2:47:53 GMT 1
If you look above in the video, you will find that they are actually testing KoGaMa in Unity.
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