Post by Jatsu on Apr 25, 2014 20:50:16 GMT 1
Browser:
aboutmybrowser.com/VRBrfvYF
Video: Thanks De Lirios for helping with this one! (:
Steps to reproduce: *Requires 2 players*
1. Have two players join the same game or project
2. Designate one player as a "Shooter", the other as a "Runner"
3. Have the Shooter pick up a SixShooter or DoubleSixShooter weapon
4. The Runner should run away from the Shooter
5. The Shooter should aim at the Runner's back and fire
-> Even though in range, the SixShooter's bullets will not do any damage. Instead, the bullets will disappear just before it would be expected to hit the Runner's back.
Extra:
aboutmybrowser.com/VRBrfvYF
Video: Thanks De Lirios for helping with this one! (:
Steps to reproduce: *Requires 2 players*
1. Have two players join the same game or project
2. Designate one player as a "Shooter", the other as a "Runner"
3. Have the Shooter pick up a SixShooter or DoubleSixShooter weapon
4. The Runner should run away from the Shooter
5. The Shooter should aim at the Runner's back and fire
-> Even though in range, the SixShooter's bullets will not do any damage. Instead, the bullets will disappear just before it would be expected to hit the Runner's back.
Extra:
- SixShooter and DoubleSixShooter have a shorter range than centerguns and shotguns. This is probably intentional, but feels weird as a design since the bullets also move slower. This makes it harder to land a hit on other players.
- The shooter's bullets will only land on targets in range. If the cursor is pointing at something outside of the shooters range, accuracy drops. In the DoubleSixShooter's case, the shots will be shot parallel to one another - whereas if the target is in range, the bullet paths will intersect correctly.
- The shooter's bullets deal damage on a range dependent basis. So shots at a point blank range instakill and shots farther away do less damage. However, even at max range, it only requires 2 shots to kill a player, which is the same amount needed at mid range or just outside of point blank.
- [Warning: Opinion] Since Kogama is being marketed to young players below teenage/adolescent age, it's very questionable as to why the SixShooter's model would be designed to have the appearance of a realistic weapon, or "Colt45" as it says on death reports. You could also say by using a realistic model as a weapon (which is well beyond the building limits given to creators - unfair!), it doesn't flow well with Kogama's theme either. Sure there's no official content rating for Kogama, but should a game for younger gamers be featuring realistic weapons?