Post by Daniel Everland on Feb 9, 2016 22:21:55 GMT 1
KoGaMa Optimization Release
We just released an optimization patch to Friends. This includes an update to Unity 5.3 which has been incredibly instable (If you're interested, google "Unity 5.3 issues") so there's probably going to be some bug we've missed. Most notably we had an issue where collision didn't work anymore, you couldn't walk on any surface at all, so if you look hard enough you might find a bug or two regarding that. Other than that, with the 5.3 switch, we also used a different compression method for streaming assets (accessories, particle effects, sound emitter etc.), but we only use this method in WebGL. Therefore you might find some issues specifically regarding streaming assets in WebGL. I'm aware that the elf hat might not be visible, and that certain sound emitter sounds aren't playing in WebGL, so you won't get rewards for these issues specifically. Other than that Mathias has as per usual done his magic, which includes a ton of stuff I don't understand. Basically, anything might be broken in this release.