lifeisunfair
Expert
Wait, what if I don't have any message
Posts: 108
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Post by lifeisunfair on May 8, 2014 14:28:45 GMT 1
So I was reading on this thread where Swarm reported what he thought to be a bug: models disappearing at a far distance. However, as Daniel confirmed, this is a design decision to allow Kogama to run on all systems. But there is a way to improve Kogama's performance for both the low-end and high-end users at the same time: allow us to choose the draw distance. You could make a slider or just a choice of low-medium-high but it would be nice to, in my racing game, not watch the trees appear as you drive toward them. Instead of limiting to a certain distance (or any graphical setting), it's always better to allow the user a choice.
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Post by xxmrcheesemanxx on May 11, 2014 9:05:10 GMT 1
S-U-P says Sup! P-O-R-T says Port! Says Sup says port says sup says port says support!
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Post by dotcom415 on May 29, 2014 3:58:14 GMT 1
I love this idea. Would be great in the game called ''GRAND THEFT AUTO: LIBERTY CITY CHOPPERS'' made the game with my brother!
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Post by swarm on May 29, 2014 22:08:53 GMT 1
So I was reading on this thread where Swarm reported what he thought to be a bug: models disappearing at a far distance. However, as Daniel confirmed, this is a design decision to allow Kogama to run on all systems. But there is a way to improve Kogama's performance for both the low-end and high-end users at the same time: allow us to choose the draw distance. You could make a slider or just a choice of low-medium-high but it would be nice to, in my racing game, not watch the trees appear as you drive toward them. Instead of limiting to a certain distance (or any graphical setting), it's always better to allow the user a choice. This actually happens in quite a few games, .
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Post by dotcom415 on May 30, 2014 1:12:48 GMT 1
S-U-P says Sup! P-O-R-T says Port! Says Sup says port says sup says port says support! Srly, this doesn't make no sense at all. There is no need for support for this.
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