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Post by Jatsu on Sept 9, 2016 11:25:38 GMT 1
Get inspired! Building is supposed to be fun! Think of or find an idea you can really get behind, love it, and get started. You know, steal a concept from that cool looking thing from that art or movie you once saw.
Build with a plan! What can or can't you do with this idea? Find ways to make the good stuff even more fun! Design your game right so it's not a boring mess to trudge through.
Stick with it! The tough part is to keep working on it. It may take a whole lot of effort and patience, but it'll pay off in the end, trust me! Put something on in the background, this'll take a while. Don't forget to cry.
Playtest, playtest, playtest! Make sure your stuff works! A playable game is a good game. Don't be lazy, fix your broken stuff. If something could be better, make it so.
Wrap it up! Revise and add your finishing touches. Then deliver your brand new game to the world. Go ahead. Keep refreshing. That play count will totally increase within the next half hour.
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dominotacular
Expert
Banana-Flavored Cheese Puffs with Severe Eyebrow Cancer
Posts: 95
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Post by dominotacular on Sept 9, 2016 12:35:26 GMT 1
Nice steps
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Post by Nonou on Sept 9, 2016 12:42:32 GMT 1
Having a friend to help you is always important. I personally can't do anything alone, I'll quit the first minute
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Post by ᅚᅚ ᅚᅚᅚᅚᅚᅚ ᅚᅚᅚᅚᅚᅚ on Sept 9, 2016 14:10:16 GMT 1
Would be nice if everyone saw this. The community likes to go for popularity rather than effort though, which is sad. Even people who know how to build very well will still get as click-baity as possible.
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Post by Jatsu on Sept 9, 2016 17:39:35 GMT 1
On the old forums, the developers indicated that they wanted KoGaMa to be partly used for teaching players about game development (and possibly move on to making their own real games/art/music). I always thought they would have shared more of their personal insights in the industry. However, this was also around the time when they stopped communicating with the players so we didn't get to hear their stories or what influenced them. To that regard, there hasn't been much of a push on their "Learning and Development" objective for a young children's game learning platform. What makes a game? It's core components? What are tips and strategies in making games fun? Look cool? Play smoothly? What are some things that have been proven to work? What doesn't? How do you define a goal or objective in a game? What are things that real game developers struggle with? How do you overcome those problems? What are the methods used in game design? And so on... When I first saw these intentions, I was hoping to be inspired. However, there isn't really anything of a formal nature that players can use on this website to educate themselves about the game development process. This thread is merely a simplified example of the waterfall model, which is one approach to development. In reality, there's more to the creative process and even more to how actual development works in the real world. For example, where every step can be revisited depending on if a better idea or a problem is discovered. Parts of the process can be skipped, others cannot. Finding ways to teach this in an interesting way would be awesome for KoGaMa and its players. Game quality would likely improve and creators would be more encouraged to learn from their mistakes and think at a higher critical level. Anyway, I wanted to share that teaching concepts doesn't have to be intimidating. Or maybe that's just the Comic Sans font. Who knows? What's next: N Tips and Strategies to KoGaMa Level Design
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Post by Nonou on Sept 9, 2016 18:36:50 GMT 1
Unfortunately many people including me fail to keep this order in their minds I just can't stick to my original idea. Either I will quit or just change what the purpose of the game was. This is how it goes for me:
I have many unfinished projects that had potential but they're left over. Now I can't get to build anything since I am alone.
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Post by CeNGaVeR on Sept 9, 2016 19:22:21 GMT 1
I think you just need a good photo this is = clickbait XD
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Post by CeNGaVeR on Sept 12, 2016 20:50:53 GMT 1
I'm forget write this words .
Your ideas not bad i like bud i think you just need good photo = clickbait
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Post by Rubix on Sept 21, 2016 1:05:48 GMT 1
Does this work if you haven't had the motivation to do anything for over a year?
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Post by ᅚᅚ ᅚᅚᅚᅚᅚᅚ ᅚᅚᅚᅚᅚᅚ on Sept 21, 2016 1:30:36 GMT 1
Does this work if you haven't had the motivation to do anything for over a year? no
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Post by Rubix on Sept 21, 2016 1:32:00 GMT 1
Does this work if you haven't had the motivation to do anything for over a year? no Darn
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Post by ᅚᅚ ᅚᅚᅚᅚᅚᅚ ᅚᅚᅚᅚᅚᅚ on Sept 21, 2016 1:36:09 GMT 1
it was hard for me to remain more than an hour building a game
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J4cob
Expert
S
Posts: 195
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Post by J4cob on Sept 24, 2016 16:37:51 GMT 1
o no. comic sans
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Post by bormotov on Aug 25, 2021 6:12:07 GMT 1
Thank you!
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