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Post by GodCreator on May 20, 2014 0:48:01 GMT 1
I made a vid about 2 things in kogama that are not quite right the first part most of you know because jatsu found it and the 2nd one I am not so sure about Here is 2 vids on it
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Post by swarm on May 20, 2014 1:12:28 GMT 1
Wow, I thought your voice a lot different.
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Post by Daniel Everland on May 20, 2014 9:01:50 GMT 1
Your first bug is known issue that I've responded in-depth here. I'm afraid I don't have the resources to test this thoroughly, I will, however, do my my best to get access to the code which runs this. If I'm not mistaken, we're using Unity's scripting API in which case we'd use the function called Random.Range. If this is the case the issue lies with Unity, and thus it's not something we can fix. Script Reference for Random.Range: docs.unity3d.com/Documentation/ScriptReference/Random.Range.htmlI don't actually know how this works, and if I'm allowed to tell you, I'll definitely get back to you with more information on the matter. It seems pretty obvious to me that we'd do it this way, although I can't be certain. Edit: Caspar did indeed use Unity's script API, so this will not be looked into any further I'm afraid. We also talked about how computers, apparently, are generally horrible at doing random things. If you're interested in computers, which it seems you are, you might want to read up on it. You know, for fun The second one is more interesting. I can't believe I haven't noticed this before, I'll add it immediately
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Post by Jatsu on May 20, 2014 10:19:55 GMT 1
The second video is showing something weird. I've never been able to reset the "falling off the world" plane after spawning a normal block at the same height. I've written about this before... You can lower the "plane" where death from "falling off the world" occurs by placing terrain blocks at a lower height - models won't exactly effect this though. However, toggling the drawplane in edit mode will also achieve the same effect. The only difference is that toggling the drawplane will only temporarily lower this "plane", which will reset back to its highest allowed position when you refresh your session. On the other hand, if you place a terrain block, it will permanently lower the "plane", no matter if the creator deletes the lowest terrain blocks later. So to me, that feels buggish - I would have expected it be reset, but it's unfortunately not the case. In short, the drawplane temporarily lowers the height where you fall off the world and spawning normal blocks permanently lowers this height. In GodCreator's video, he was able to reset this height, somehow, which screws with the sense of consistency I assumed that happened with this peculiar design choice. I'll have to PM you later GC, to see if we can reproduce this - it would be an insanely useful exploit. (:
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Post by GodCreator on May 20, 2014 21:16:17 GMT 1
good I am glad I could help
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