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Post by TekInFR33 on Jul 16, 2014 8:46:32 GMT 1
This is farfetched, really. I’ve seen the Shop and Inventory menus crash, the models fluctuating between visible and invisible without the logic boxes, and now the projects won’t load at all even! I’ve analyzed it, and here’s the idea:
The game may or may not use coding unfit for OS X, even with the help of Unity’s reader. It’s not the new GUI that’s crashing it, it may be the way the game loads it as if it’s supposed to load with special command that OS X does not understand, but i’m having some serious doubts about the new update to KGM Build. Some projects i’ve been able to get a hold of, mostly projects that have been published before, but sometimes with unfinished projects I can’t seem to even enter. It may be a flaw in the Mavericks' coding for Mac, but I say it’s just another simple program that can’t be handled by my computer.
Things I’ve tried:
•Restarting my browser (Same problems afterwards, no reward.) •Getting a new browser (Solved the not-loading-project-at-all problem) •Using fullscreen (Indefinitely froze me, until I force restarted) •Re-downloading Unity (Solved the model fluctuation problem) •Making a new account (Things that don’t go well for me usually end up in my inventory anyways.) •Re-downloading Mavericks (Wasted 2 hours of my time for nothin’.) •Opening VIA Mac-using-windows browser (Worked until I opened inventory) •Grabbing a hammer and smashing some ice (Calmed me down effectively) •Writing this forum post (This is why PC is master race, not MAC.) •Going to EU server... (DING DING DING DING)
Going to the EU server EFFECTIVELY gave me every ounce of energy the projects could hold.
Just kidding it still crashed me T^T
Lesson learned: You eat Macaroni, not use it as a source of good gaming.
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Post by TekInFR33 on Jul 16, 2014 9:04:25 GMT 1
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Post by Daniel Everland on Jul 16, 2014 10:18:59 GMT 1
Thanks for the report, we're looking into the issue.
Meanwhile could you do me a favor and clear your cache? It has a tendency of helping in rare cases. Also, could you describe what happens when it wont load? What does your screen look like?
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Post by TekInFR33 on Jul 16, 2014 18:33:45 GMT 1
Momentarily blocks out the inventory button, soon resumes and freezes again. In some cases it’s actually doesn’t block out but freezes and crashes altogether. A rare case, yes, but I think your tip might work out for me! Thanks Daniel!
*Edit*
Didn’t work. Still freezes, and I found something of interest when investigating the files of unity.
/System/Library/PrivateFrameworks/WebKit2.framework/PluginProcess.app /System/Library/PrivateFrameworks/WebKit2.framework/PluginProcess.app/Contents/MacOS/PluginProcess /System/Library/PrivateFrameworks/WebKit2.framework/PluginProcess.app/Contents/MacOS/PluginProcessShim.dylib /System/Library/PrivateFrameworks/WebKit2.framework/Versions/A/WebKit2 /usr/share/icu/icudt51l.dat /System/Library/Keyboard Layouts/AppleKeyboardLayouts.bundle/Contents/Resources/AppleKeyboardLayouts-L.dat /System/Library/Caches/com.apple.IntlDataCache.le.kbdx /Library/Internet Plug-Ins/Unity Web Player.plugin/Contents/MacOS/Unity Web Player /System/Library/ColorSync/Profiles/sRGB Profile.icc /private/var/folders/vq/p2vb42yx6xn74106wfyjjp_h0000gn/C/com.apple.LaunchServices-044501.csstore /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HIToolbox.framework/Versions/A/Resources/HIToolbox.rsrc /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HIToolbox.framework/Versions/A/Resources/English.lproj/Localized.rsrc /Library/Internet Plug-Ins/Unity Web Player.plugin/Contents/Resources/new_unityprogress.png /Library/Internet Plug-Ins/Unity Web Player.plugin/Contents/Resources/new_unityprogressframe.png /Library/Internet Plug-Ins/Unity Web Player.plugin/Contents/Frameworks/StableUnityPlayer3.x.x-i386.bundle/Contents/MacOS/UnityPlayer /Library/Internet Plug-Ins/Unity Web Player.plugin/Contents/Frameworks/StableMono3.x.x-i386.bundle/Contents/MacOS/Mono /Library/Internet Plug-Ins/Unity Web Player.plugin/Contents/Frameworks/StableMono3.x.x-i386.bundle/Contents/Resources/mscorlib.dll /System/Library/Extensions/IOHIDFamily.kext/Contents/PlugIns/IOHIDLib.plugin/Contents/MacOS/IOHIDLib /System/Library/Extensions/GeForceTeslaGLDriver.bundle/Contents/MacOS/libclh.dylib /System/Library/PrivateFrameworks/GPUSupport.framework/Versions/A/Libraries/libGPUSupport.dylib /System/Library/ColorSync/Profiles/Generic RGB Profile.icc /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HIToolbox.framework/Versions/A/Resources/Extras2.rsrc /System/Library/Fonts/LucidaGrande.ttc /System/Library/Extensions/AppleHDA.kext/Contents/PlugIns/AppleHDAHALPlugIn.bundle/Contents/MacOS/AppleHDAHALPlugIn /Library/Internet Plug-Ins/Unity Web Player.plugin/Contents/Frameworks/StableUnityPlayer3.x.x-i386.bundle/Contents/Resources/UnityEngine.dll /System/Library/Components/CoreAudio.component/Contents/MacOS/CoreAudio /Library/Internet Plug-Ins/Unity Web Player.plugin/Contents/Frameworks/StableMono3.x.x-i386.bundle/Contents/Resources/System.Core.dll /Library/Internet Plug-Ins/Unity Web Player.plugin/Contents/Frameworks/StableMono3.x.x-i386.bundle/Contents/Resources/System.dll /Library/Internet Plug-Ins/Unity Web Player.plugin/Contents/Frameworks/StableUnityPlayer3.x.x-i386.bundle/Contents/Resources/CrossDomainPolicyParser.dll /System/Library/Extensions/GeForceTeslaGLDriver.bundle/Contents/MacOS/GeForceTeslaGLDriver /usr/lib/dyld /private/var/db/dyld/dyld_shared_cache_i386 /dev/null /dev/null /dev/null count=2, state=0x2 /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HIToolbox.framework/Versions/A/Resources/HIToolbox.rsrc /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HIToolbox.framework/Versions/A/Resources/English.lproj/Localized.rsrc /Library/Internet Plug-Ins/Unity Web Player.plugin/Contents/Resources/Unity Web Player.rsrc /Users/Izzy/Library/Logs/Unity/WebPlayer.log /Users/Izzy/Library/Logs/Unity/Player.log /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HIToolbox.framework/Versions/A/Resources/Extras2.rsrc /private/var/folders/vq/p2vb42yx6xn74106wfyjjp_h0000gn/C/com.nvidia.OpenGL/2A8A5EF7-644D-3E39-A38B-CA73424FCC38/8F577142C1A3E87B/384216E2-12BD-37CB-9B53-B07F76EBC5D1.toc /private/var/folders/vq/p2vb42yx6xn74106wfyjjp_h0000gn/C/com.nvidia.OpenGL/2A8A5EF7-644D-3E39-A38B-CA73424FCC38/8F577142C1A3E87B/384216E2-12BD-37CB-9B53-B07F76EBC5D1.bin /Library/Internet Plug-Ins/Unity Web Player.plugin/Contents/Frameworks/StableUnityPlayer3.x.x-i386.bundle/Contents/Resources/unity_web_old 10.0.1.6:53707->hosted-by.leaseweb.com:unot 10.0.1.6:49543->hosted-by.leaseweb.com:843 ->0xb966a5fcd1f382fb ->0xb966a5fcd1f37d7b /Library/Internet Plug-Ins/Unity Web Player.plugin/Contents/Frameworks/StableUnityPlayer3.x.x-i386.bundle/Contents/Resources/unity default resources
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Post by Daniel Everland on Jul 16, 2014 22:18:21 GMT 1
I'm afraid I can't use that for a whole lot :/ What would be nice, and extremely helpful, is if you could send me your log file?
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Post by TekInFR33 on Jul 16, 2014 23:15:02 GMT 1
[ Player.log ]Got error 2. Bailing out.Receiving unhandled NULL exceptionExit with error code: 2========== OUTPUTING STACK TRACE ============================ END OF STACKTRACE ===========Got error 2. Bailing out.Receiving unhandled NULL exceptionExit with error code: 2========== OUTPUTING STACK TRACE ============================ END OF STACKTRACE ===========And so on and so forth.[ WebPlayer.log ]140716 17:06:20 Instance starting, version 4.3.5f1_cab656801c19, UNITY_WEB_ENABLE_AUTODOWNLOAD: 1, GetDisableAutoUpdates(): 0140716 17:06:21 Datafile auth-31d07c2fe3c3419c96fcecc81c6e1a6d.cdn.spilcloud.com/us-352/d3ae775c-73fe-4129-43db-ba79f7034b33.bin140716 17:06:24 Loader: Start Successsend to obj BrowserComm method GiveBrowserInfosend to obj BrowserComm method ExternalCallbackEnd Log. What’s the general idea about the “Stacktrace” and error code 2? I’m able to play games at 60FPS since clearing my cash but these logs show no signs of any problems besides “Error 2” or something.
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Post by Daniel Everland on Jul 17, 2014 0:38:04 GMT 1
Could you send me the entire file?
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Post by TekInFR33 on Jul 17, 2014 2:11:12 GMT 1
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Post by TekInFR33 on Jul 17, 2014 5:03:42 GMT 1
Good news! Me and my friend Duckslap found a new way to fix this problem. I need at least one other person to go into their inventory and grab a logic box and a model from their inventory! I’ll be requiring his assistance from now until the glitch is figured out.
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Post by TekInFR33 on Jul 22, 2014 10:52:56 GMT 1
[ Update ]
Sometimes it works, sometimes not. Most of the time it crashes, and i’ll avoid it until i see a little change in the systems.
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