Post by TehCaptainDonald on Feb 9, 2018 18:02:23 GMT 1
Hello KoGaMa. I have an idea in the mind: "Why not make your own sound effects?" It Will Be:
First Step: Turn on the right click "Sounds" in the Sound Logicine
Step Two: Select "Create Your Own" from File (Only audio files are accepted (Example: Mp3))
Step Three: Select Installed Voice and Add Voice Logic
Step Four: Playing with our own Sound
I made a video for you to understand:
Other İdeas
(Note: These ideas are from "Nick Report & New Idea" We apologize to repeat)
Weather İdea (This is Need To add):
This logic air change utility has 5 types of weather:
Normal:
Normal we know
Cloudy:
The weather is cloudy
Partly cloudy skies:
The sun is behind the clouds
Rain:
It rains and the rain makes the noise
Rain and Lightning:
Both the rain and the lightning flash in the sky, how many thunderstorms are given in "settings" and the sound of thunder comes and the lightning flashes for 1 second
New Blocks İdea:
The barrier block is an invisible block, and this blog will prevent you from passing something and become invisible. The Glass Block does not prevent the things we see
Model Animation (NEW):
Model Animation Will Be:
A Model (Example: Ghost Model). Creating Animation Through Frames
What is Square?
It's easy I say that. Let's say:
Ghost Sleeps in Frames 1,2,3,4,5,6 and 7
Ghost opens the eyes on square 8,9,10
Ghost on the 11th, 12th, and 13th feet is getting up (flying)
Ghost laughs at 14,15,16 square
Ghost Becomes Invisible on Square 17,18,19
Animation emerges when you play them fast.
Animation can work with: Pressure Plate and Button (you decide at the back)
OR LİKE THİS:
FPS Animation (NEW)
I know KoGaMa is not a FPS game but a character can be animated from his eyes Animation "Model Animation" Like I said animation but in FPS mode
Again, the Preesure Plate or Button will start when pressed (or something else)
I'm not going to stick to it Direct I'll make a video (Note: This is not related to Team Fortress 2 I'm just trying to say something like this):
(Important Note: Adding Sounds and effects in "Model Animation" and "FPS animation")
Game Music (NEW):
Now the idea came to mind: How do we make music as we make our own sound effects? We can do our own sound effect, as well as music. But It Will Be Different:
Setting 1: Radius
If you want to create what you will come to the distance of the music, we can extend it forever And the other setting of this radius is "Game Music".
Setting 2: Game Music
"Game Music" will play everywhere There will be no place to play Other Setting "Repeat"
Setting 3: Repeat
"Repeat" Restart the music when done and the final setting is "Radius Block Distance"
Setting 4: Half-Diameter block distance
These blocks will be set to "Build Music Block," which will be Invisible, Passable Through. In short, there is no being. This will play music as we build it in the block, but it will not come out in the Voice. If we are both inside and outside (if we are in the middle) the sound of the music will come up to 50%. If you do not understand Tell me
So far I have given up ideas, mind if other ideas come to them I write to them. Good Games
First Step: Turn on the right click "Sounds" in the Sound Logicine
Step Two: Select "Create Your Own" from File (Only audio files are accepted (Example: Mp3))
Step Three: Select Installed Voice and Add Voice Logic
Step Four: Playing with our own Sound
I made a video for you to understand:
Other İdeas
(Note: These ideas are from "Nick Report & New Idea" We apologize to repeat)
Weather İdea (This is Need To add):
This logic air change utility has 5 types of weather:
Normal:
Normal we know
Cloudy:
The weather is cloudy
Partly cloudy skies:
The sun is behind the clouds
Rain:
It rains and the rain makes the noise
Rain and Lightning:
Both the rain and the lightning flash in the sky, how many thunderstorms are given in "settings" and the sound of thunder comes and the lightning flashes for 1 second
New Blocks İdea:
The barrier block is an invisible block, and this blog will prevent you from passing something and become invisible. The Glass Block does not prevent the things we see
Model Animation (NEW):
Model Animation Will Be:
A Model (Example: Ghost Model). Creating Animation Through Frames
What is Square?
It's easy I say that. Let's say:
Ghost Sleeps in Frames 1,2,3,4,5,6 and 7
Ghost opens the eyes on square 8,9,10
Ghost on the 11th, 12th, and 13th feet is getting up (flying)
Ghost laughs at 14,15,16 square
Ghost Becomes Invisible on Square 17,18,19
Animation emerges when you play them fast.
Animation can work with: Pressure Plate and Button (you decide at the back)
OR LİKE THİS:
FPS Animation (NEW)
I know KoGaMa is not a FPS game but a character can be animated from his eyes Animation "Model Animation" Like I said animation but in FPS mode
Again, the Preesure Plate or Button will start when pressed (or something else)
I'm not going to stick to it Direct I'll make a video (Note: This is not related to Team Fortress 2 I'm just trying to say something like this):
(Important Note: Adding Sounds and effects in "Model Animation" and "FPS animation")
Game Music (NEW):
Now the idea came to mind: How do we make music as we make our own sound effects? We can do our own sound effect, as well as music. But It Will Be Different:
Setting 1: Radius
If you want to create what you will come to the distance of the music, we can extend it forever And the other setting of this radius is "Game Music".
Setting 2: Game Music
"Game Music" will play everywhere There will be no place to play Other Setting "Repeat"
Setting 3: Repeat
"Repeat" Restart the music when done and the final setting is "Radius Block Distance"
Setting 4: Half-Diameter block distance
These blocks will be set to "Build Music Block," which will be Invisible, Passable Through. In short, there is no being. This will play music as we build it in the block, but it will not come out in the Voice. If we are both inside and outside (if we are in the middle) the sound of the music will come up to 50%. If you do not understand Tell me
So far I have given up ideas, mind if other ideas come to them I write to them. Good Games