Deleted
Deleted Member
Posts: 0
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Post by Deleted on Apr 10, 2014 0:12:26 GMT 1
Browser Link: aboutmybrowser.com/m4MGGBy1Log File: Attachment Deleted
Steps to Reproduce:
1. Right click a model 2. Select "edit model" 3. Alter the model in any way Now your model may disappear... For me, it only disappears if it's a model from my Minecraft project.
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Post by Daniel Everland on Apr 10, 2014 5:32:58 GMT 1
Thanks for the report, your logfile is very helpful. I'll add it immediately
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Post by Jatsu on Apr 10, 2014 13:58:56 GMT 1
Hold hold up just a dirty second! You left out details!
"Selected: MVCubeModelInstance id 259756 group id 75578 item id 10343 authorProfileID 4906 can add to inventory True"
"Mesh.vertices is too large. A mesh may not have more than 65000 vertices."
You're using a model that already exists! I was totally misled into thinking you were spawning a new one. Never encountered that error before though... makes me wonder hmmmm. So your model must be pretty big - the one you're editing. I'm going to do some math here...
Models max at 243 or 13,824 blocks. 8 vertices per block that's 110,592 possible vertex points. It could only be stored as 4 vertices per block if adjacent blocks were sharing vertices, thus only needing 253 vertices to track, but since you can edit each individual block - therefore changing the vertices of any block - this can't be true. Also disproved because 253 = 15,625 which is still less than 65,000.
Anyway! 8 vertices per block means there's a finite limit you can build to before getting the edit problem: 65,000 vertices / 8 vertices per block = 8125. Which means if I took the cubed root of that, there should be ~20.1 or exactly 20 blocks in each dimension in order to avoid this bug (bug or memory limit?) from happening.
You hear that guys? Don't build more than 8,125 blocks in models or anything else! So, other places this could happen then would be in Oculus and Rotators, based on the max dimensions allowed by their models.
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peacefulplayer
Expert
Check CodeLink & Warlight. Both Games don't have a large player base. My Favorite Multiplayer Games.
Posts: 122
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Post by peacefulplayer on Apr 12, 2014 6:09:32 GMT 1
Oh, A Memory Limit is a Very Possible Explanation But my Rotators I use as Models (Speed 0) work Normally. I really like the Few Extra Blocks (31*31*31). It allows you to Make Decent Houses.
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