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Post by Shibe on Apr 12, 2018 19:58:46 GMT 1
KoGaMa Profile: TiuRaiu Web Browser: Chrome Client: Standalone AboutMyBrowser.com Link: aboutmybrowser.com/UkbaTATASteps to ReproduceI'm currently making a horror map(or not since you can't make real jumpscares ) and i noticed a weird thing, in the main hallway there is a light wich flashs, there are two lightboxes in the maximum power, but in right in the front of your hospital room there is the (broken)lift, and obviously there is a shaft(and a useless motor room on the top)but when i'm not in HD the light wich flash somehow get in the shaft wall Additional Information (Optional)The picture of Hallway: prnt.sc/j4fqrlThe picture of lift shaft, and ignore the inspection light, the light in the right wall is coming from the flashing light: prnt.sc/j4fpmnalso the light can get in other places like the lift floor and the wall: prnt.sc/j4fxm5and originally when the lift motor room was just a brick floor with the big motor the light supposed to get in the floor but since i roofed the motor room and detailed a little bit more the light don't go there anymore And this only happens when i'm not in HD, when i'm in HD the light works perfectly
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Post by CaptainJens on Apr 13, 2018 22:57:01 GMT 1
Thanks for reporting this bug! Unfortunately this does not count as a successful bug report because this happens because of the low quality of the lights and is why it gets fixed if you turn on hd. To fix this the devs would need to use the hd lights in standard mode, which will cause a worse experience for users with bad pc's. You should probably lower the range of the lights a little bit to prevent them from being visible in the shaft.
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