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Post by Jatsu on Apr 15, 2014 9:23:48 GMT 1
Browser:aboutmybrowser.com/A6U93mflImage:Steps to reproduce:1. Log in to two accounts 2. Have one character join a project - leave the other out for now 3. In edit mode, spawn a pressure pad and a fire box 4. Connect the pressure pad to fire box 5. Enter play mode, stand on pressure pad ~~~ Fire box is on ~~~ 6. Have the other character join the project now -> The new player should see that the fire box is off, and that the pressure pad the other character is standing on not activated. This shows that on game loads, signals that are currently on and not controlled by toggles, are not updated to the joining player. Extra stuff: - This effects other logic boxes too, like the timer and pulsebox. If a player were to join while either of those were going through their duration, they'd join and actually view them as being off.
- Pressure pad signals are also not loaded on join.
- So far in my tests, anything that is connected to a toggle will be loaded properly. Not sure if this can be exploited yet.
- I remembered that Nara made a video of this bug, so bonus video!
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Post by Daniel Everland on Apr 15, 2014 10:06:46 GMT 1
This is quite interesting, I've added it to our database
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