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Post by savarin on Mar 7, 2015 13:41:38 GMT 1
I know that i already wrote my top 3 wants but i want to suggest another one. - Some method to make it more difficult to copy models. To my experience, it's just to easy to change the model a bit and sell it again as your own 'original' model. - Maybe a rule that copied models/avatars can never win model/avatar of the week. - A copyright symbol on the original model? I know that you players find me a bit annoying that i again post something about copying, but this is a chance to change it a bit so that creators earn more respect for their hard work.
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crawley
Rookie
I would like to fight for a better tomorrow kogama!
Posts: 7
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Post by crawley on Aug 30, 2016 13:32:00 GMT 1
Hi, I have a problem with monetization kogama. I did a little calculation, they are quite simple but the results are shocking .... 27400 gold = 2,740 days 5000 gold = 500 days 1000 Gold = 100 days 500 gold = 50 days 275 gold = 27 days + 3 played the game the next day 125 gold = 12 days + 3 played the game the next day 50 gold = 5 days 25 gold = 2 days + 3 played the game the next day 10 gold = 1 day These are all the quantities of gold that you earn in a given number of days, it bothers me a bit is that the crates for 5000 need to collect 500 days. whether it was better to do that to be earned every day for maps some 25-50 gold as kogama.friends? (I gave calculate how much you can earn gold for regular playing without gaining gold by models) We would ask to think over the matter. IMPORTANT EDITION !!! Also you need to take into account the fact that gold is the only currency in this game because the silver was removed so in fact we should make Golda all the time! or with a higher limit ... but it is truer reality it is not!
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Post by CaptainJens on Aug 30, 2016 13:39:38 GMT 1
Hi, I have a problem with monetization kogama. I did a little calculation, they are quite simple but the results are shocking .... 27400 gold = 2,740 days 5000 gold = 500 days 1000 Gold = 100 days 500 gold = 50 days 275 gold = 27 days + 3 played the game the next day 125 gold = 12 days + 3 played the game the next day 50 gold = 5 days 25 gold = 2 days + 3 played the game the next day 10 gold = 1 day These are all the quantities of gold that you earn in a given number of days, it bothers me a bit is that the crates for 5000 need to collect 500 days. whether it was better to do that to be earned every day for maps some 25-50 gold as kogama.friends? (I gave calculate how much you can earn gold for regular playing without gaining gold by models) We would ask to think over the matter. You don't only earn gold by playing games. You also earn gold when people but your models and avatars. And soon from ads too. You said that it takes 100 days for gain 1000 gold. But if you create models and sell them, it is possible for get 1000 gold on one day.
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crawley
Rookie
I would like to fight for a better tomorrow kogama!
Posts: 7
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Post by crawley on Aug 30, 2016 13:43:17 GMT 1
I understand that you can earn gold by models and so on but I mean it about it that not everyone has such a success! let's be realistic! it is not possible for anyone to earn 1000 gold in one day! I'm not happy, for example, is very popular by models or avatars ... well you can not always count on your friends
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crawley
Rookie
I would like to fight for a better tomorrow kogama!
Posts: 7
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Post by crawley on Aug 30, 2016 13:46:21 GMT 1
And by the way 5 gold for playing one minute in the map will give more than 2
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Post by Nonou on Aug 30, 2016 14:22:42 GMT 1
And by the way 5 gold for playing one minute in the map will give more than 2 You have to try. Nobody was experienced when they joined. Create something you like and sell it. It will cost you 0 gold and will probably give you some gold too. Whether that is 5 gold or 100 gold per day, it's still a good addition to the 10 gold per day you get by playing games
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crawley
Rookie
I would like to fight for a better tomorrow kogama!
Posts: 7
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Post by crawley on Aug 30, 2016 14:27:22 GMT 1
Well, I try and try but I just about higher profits for playing the game. that the conditions were a little bit similar to Kogama.friends. (Btw, have a nice day!)
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crawley
Rookie
I would like to fight for a better tomorrow kogama!
Posts: 7
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Post by crawley on Aug 30, 2016 14:35:38 GMT 1
Wiem że jestem uparty aż do przesady ale, bym chciał zrobić takie głosowanie na temat tej sprawy. odpuszczę sobie jeśli dostanę jedno z 3 odpowiedzi: Tak ,Można spróbować ,Nie.
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Post by CupcakeShiny on Aug 31, 2016 1:44:45 GMT 1
a first-person mode, something completely new to the game
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Post by Psiiclox on Sept 3, 2016 1:41:25 GMT 1
My suggestions:
Top 3 1. A clan system (with clan level and pvp system?) 2. Symmetric build (saves a lot of time) 3. A water cube + glass cube. (It's useful)
More 4. Selectable background. (City background or background with clouds) 5. New weapon/s and new enemie/s would be cool. (plasma gun or minigun or chainsaw or something / ghost is weak and too slow) 6. Make models diagonal.
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Post by CupcakeShiny on Oct 25, 2016 23:44:23 GMT 1
I made a topic called (logic improvements) with many good improvements for some logic boxes, would very much like you see
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Post by savarin on Mar 13, 2018 11:26:22 GMT 1
Here's the compiled list Hope you can read my hand writing I spammed the like button. Why is there no love button? ;p I know that this is an old post and that i was absent for a very long time. But when i recently logged in on kogama, i noticed that there wasn't much added to it. I remembered this post from years ago where the devs wanted to listen to the community and that they promised to work on the features that we really wanted to see in this game. There was even a picture on twitter (that's deleted now) that showed a white board with all the features ranked. My question is now, Why didn't you added those features to the game after 3 years? i know that there was (is?) a financial difficult problem that slowed down progression but 3 years have passed and there are still no NPC, no glass blocks, no extra vehicles (not even the monoplane?), ... These were the features that most of the old players wanted to be added into the game and yet there is no single trace of it in today's game. Why KoGaMa?, Why?
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3333
Expert
Posts: 249
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Post by 3333 on Mar 13, 2018 12:22:16 GMT 1
Submarine -We can go deep without decreasing HP. -It is hard to build something under the sea because of drowing. but submarine will solve this problem. -We can create a racing under the sea, a snokeling game and so on.
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TehCaptainDonald
Expert
Whats up I playing kogama and I am Really GOOD CODING
Posts: 96
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Post by TehCaptainDonald on Mar 13, 2018 13:11:18 GMT 1
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TehCaptainDonald
Expert
Whats up I playing kogama and I am Really GOOD CODING
Posts: 96
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Post by TehCaptainDonald on Mar 13, 2018 13:13:37 GMT 1
Three most wanted features? This is a tough one. Personally, I want to see more tools that improve the quality of the project editor. However, I'll limit my suggestions to ideas that other creators would be more likely to use. Complete rotation tool. Currently, we can only rotate on one axis. I'd like to see the ability to rotate on all three coordinate axes. This would most likely mean that the XYZ Move and Rotation would need to become two separate tools. Combining both tools into one UI interface would be difficult and probably confusing to use. Since graphics software split these tools into separate interfaces, it would be understandable if KoGaMa followed the same example. The benefit to model orientation as well as time convenience benefit (no longer being required to build a duplicate model) would outweigh the potential drawback of learning a new tool interface and accessing it. Material editor. With a limited amount of materials to use, it's easy to argue that creative freedom is restrained. Personally, I would be content with a simple option to adjust the color on a basic texture. This alone can make the aesthetic themes in projects be more creative and lively, thus improving the potential quality of levels. There are several means of implementation, but my personal favorite would be giving players a color picker tool and reserving all special textures and effects (bouncy, castle, etc.) to be purchased before being usable. Barrier/glass feature. Barriers have practical applications in KoGaMa and would be a convenient tool to use to keep players in designated areas while adding realism to transparent or outlined objects. While there are optimization issues apparent with a formal glass material, there's a viable alternative to enable collision with models through the model enabler. If an option is included in its settings to also enable collision, players can then use models to create barriers, glass, etc. which would be more flexible and efficient than using only hidden pressure pads. If necessary, the model outline would serve as a visible identifier to the player as a collision box. There was also a similar topic here, What do you want to see added to KoGaMa?, that you can pull some wanted features from. Thank you Daniel for creating this topic and showing an interest in us. (: WOW! you like my barrier/glass block idea this is PERFECT!
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