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Post by blank on Jul 30, 2019 15:24:48 GMT 1
Since the new "Game Setup" update released on WWW and BR today, including the new "Boosts" feature, which is actually really clear and understandable for new players, I've thought: a Game Setup menu should really feel like one, right? I got an idea. Why not deprecating the logic cubes used as Game Options and putting them into the Game Setup menu? I mean, they're kind of confusing, cost gold, and you need to remember where you've placed them, therefore you can't edit the options anywhere in your project. Here's the concept art I've made. (Due to compression, I decided to upload on an imgur album) imgur.com/a/4DvMrfA(Or instead, if you don't want to open the link, can instead look at the attachments by clicking on them) OTHER IDEAS: (OFF-TOPIC from my previous suggestion^)
Requirements: Required Stars: You don't need to collect the whole amount of stars in order to win, only a customizable quantity is needed. (Let's say you have 50 stars in your game but 40 are needed to win the game) Multiple requirements: Entirely customizable requirements, such as "Reach the flag with at least 10 oculus kills done with a sword" or "Reach the time attack flag at least 3 times within 10 minutes" (This requirement idea might be hard to make, it will require a lot of brainstorming to see if all requirements are enough so we can build the game of our dreams) Options: Spawn points: Be able to put a percentage rate of spawning on each specific spawn point (currently, you spawn on a random spawn point) Teams: Be able to customize team colors All feedback appreciated!
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Post by SmoothClucki on Aug 15, 2019 17:10:51 GMT 1
i agree. this way logic cubes would only be the ones that affect the environment, which makes them easier to understand and also take less space in the inventory. (don't even get me started on the inventory bleh)
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Post by FloshPlosh on Aug 16, 2019 11:33:57 GMT 1
I've added this suggestion to our new-tasks discussion. a lot of good points ^^
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