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Post by GodCreator on Mar 21, 2014 0:03:44 GMT 1
If you take a moving platform blueprint and put speed 0 and make it so both red points are on top each other it will act in funny ways Sometimes it flings you very far like a mutant cannon but more powerful Sometimes it will act like it doesn't exist and you can fall through it And you can put it down as a flat surface and clone it to make a *super highway* but its only one way
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peacefulplayer
Expert
Check CodeLink & Warlight. Both Games don't have a large player base. My Favorite Multiplayer Games.
Posts: 122
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Post by peacefulplayer on Mar 21, 2014 0:09:59 GMT 1
How do You Configure the Platform to Fall Through ? So Far, I know that you can go through Platforms if it's Crushing You Against a Surface. The Shaking Frequency increases the odds of it happening. My Interactive Logic II has an MP Elevator. You Go through MPs to Go Up.
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Post by GodCreator on Mar 21, 2014 0:17:12 GMT 1
Play with it. I am sure you will find it. That's what I did and found that
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Post by Codrew on Mar 21, 2014 1:43:36 GMT 1
Let's just pretend that this is un-patch-able. Previous updates have ruined "The Wave Game" And this exploit is nothing but fun for game creators.
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Post by Jatsu on Mar 21, 2014 2:53:25 GMT 1
Let's just pretend that this is un-patch-able. Previous updates have ruined "The Wave Game" And this exploit is nothing but fun for game creators. The effect of the moving platform glitch could easily be recreated as an accelerator block - where it moves your avatar if it's on top of it. I'd happily trade knowledge of this exploit for a working feature like this, and something that is more controllable too - like what if you could change it's direction with a click of a button? It would be perfect then.
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Post by Codrew on Mar 21, 2014 5:57:43 GMT 1
Let's just pretend that this is un-patch-able. Previous updates have ruined "The Wave Game" And this exploit is nothing but fun for game creators. The effect of the moving platform glitch could easily be recreated as an accelerator block - where it moves your avatar if it's on top of it. I'd happily trade knowledge of this exploit for a working feature like this, and something that is more controllable too - like what if you could change it's direction with a click of a button? It would be perfect then. Well then that would be amazing. It would come in close conjunction of the water block idea that I have been spreading around for about a year now.
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Post by Daniel Everland on Mar 21, 2014 11:08:47 GMT 1
Thanks for the report, I just added it to the database While I was able to set the speed to 0, I wasn't capable of glitching the movable platformer into making some sort of cannon, however, I have seen it in-game before. If anybody could write some steps to reproduce on how to glitch the platformer that'd be super neat
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peacefulplayer
Expert
Check CodeLink & Warlight. Both Games don't have a large player base. My Favorite Multiplayer Games.
Posts: 122
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Post by peacefulplayer on Mar 21, 2014 13:36:40 GMT 1
It's Very Easy. You Set the Platform Speed to MAX and Slowly Merge Both Orbs. Try To Keep Both Orbs Aligned Horizontal or Vertical for a FULL POWER effect.
Verify that it's the Max Speed before doing the last 1-2 Ticks.
Jump on Platform and wait until you get slowly pushed.
If it's pushing you, it means everything is good.
Now, Clone the Platform Multiple Times. If the Final Platform doesn't do Anything, you might have to Set Speed to 1 or 3 Back From the 0,0 Default Speed.
You Can Use Rotators as 31 by 31 Models.
Bugs With Rotators : Collision System.
If you go above 200 km/h. Teleporters won't detect you and Bouncy Surfaces won't stop you from Dying.
If a Rotator is turning Fast Enough, you can *Teleport* inside it.
Sometimes, when touching jumping against a Rotator Wall, you teleport above 20 Blocks as Can Be Seen in : Open World Logic Project.
I'll talk later. I need to go.
I also have made the Series : Interactive Logic. You can View Some Fun Things I made with MPs Like Automatic Elevators. There's some *Glitches* like Texture Merge.
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