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Post by Jatsu on Mar 21, 2014 19:33:45 GMT 1
Browser link:aboutmybrowser.com/SJ8VqNCKExample image:Example game: (you know, for science) kogama.com.br/games/profile/788741/Steps to reproduce:1. Spawn a moving platform 2. Enable grid snap 3. Move both red path points into the same spot ~~~ It will usually rotate the moving platform on you, but this is ok, only your client sees this and you can refresh to straighten it out ~~~ 4. [IMPORTANT] Clone the moving platform 5. Enter play mode and jump on the cloned version -> You should zoom off to the end of the platform at a huge speed. Results:- You can use this to create long accelerating platforms, which are incredibly fun to ride on.
- If you edit the model into a slant, it acts like a launcher when you run onto it.
- Hovercars are only effected by the glitched platform if their model is flat! This means, it can ride up a slanted glitched platform and not be pushed back.
- You can change the direction of the acceleration depending on how you connect the path points. It's a tedious way, and you can't use grid snap. You have to connect the two path points in a new direction, for example connecting the 2nd path point to the 1st from one direction isn't the same as connecting it from the opposite direction.
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Post by Daniel Everland on Apr 8, 2014 8:39:05 GMT 1
This has been added to the database. Thanks for the report
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