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Post by Jatsu on Mar 21, 2014 20:11:21 GMT 1
Browser link:aboutmybrowser.com/SJ8VqNCKExample image:Steps to reproduce:1. Create a new project and enter it 2. Open inventory - you need to do this to see the edit tool graphic glitch that happens at point 0,0,0~~~ This graphic glitch was fixed with the recent update on the US, but it's still there on the BR server. ~~~ 3. Look around the default island, it should be behind the second tree - you can use drawplanes to get near 0,0,0 if you're lost 4. Cycle through the build, delete, and paint tool - you should see a blue and red box appear where the graphic glitch is, this is point 0,0,0! Remember it. 5. Spawn a checkpoint, and place it at this location. - If you cycle through delete and paint while holding the checkpoint, you can freeze the box and place it easier. 6. Publish game. 7. Enter published game. -> Assuming you didn't move the original spawn, the checkpoint will grab your avatar when you're loading the game, causing you to never be able to use a spawn point in that game!! Muwahahahaha... Log:Attachment DeletedStuff:This works because locations 0,0,0 is where a player appears before they enter the game. Their avatar is loaded here, and then they are teleported to a spawn point. Since their character touches the checkpoint before heading to a real spawn point, they get trapped, and never spawn at a spawn point at all!
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peacefulplayer
Expert
Check CodeLink & Warlight. Both Games don't have a large player base. My Favorite Multiplayer Games.
Posts: 122
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Post by peacefulplayer on Mar 21, 2014 21:27:43 GMT 1
Browser link:aboutmybrowser.com/SJ8VqNCKExample image:Steps to reproduce:1. Create a new project and enter it 2. Open inventory - you need to do this to see the edit tool graphic glitch that happens at point 0,0,0~~~ This graphic glitch was fixed with the recent update on the US, but it's still there on the BR server. ~~~ 3. Look around the default island, it should be behind the second tree - you can use drawplanes to get near 0,0,0 if you're lost 4. Cycle through the build, delete, and paint tool - you should see a blue and red box appear where the graphic glitch is, this is point 0,0,0! Remember it. 5. Spawn a checkpoint, and place it at this location. - If you cycle through delete and paint while holding the checkpoint, you can freeze the box and place it easier. 6. Publish game. 7. Enter published game. -> Assuming you didn't move the original spawn, the checkpoint will grab your avatar when you're loading the game, causing you to never be able to use a spawn point in that game!! Muwahahahaha... Log:Stuff:This works because locations 0,0,0 is where a player appears before they enter the game. Their avatar is loaded here, and then they are teleported to a spawn point. Since their character touches the checkpoint before heading to a real spawn point, they get trapped, and never spawn at a spawn point at all! Give the Credits ! You would have not found it by yourself. This Glitch is Associated with the Big Hats Glitch. Make a Teleporter right at a Team Spawn. Your avatar will be loading in a tele so the Game Won't Generate the Hat Properly. Sometimes, it disappears. Actually, touching the Checkpoint, at 0,0 assuming the Real Spawn is Somewhere Else while Generating will do Nothing. You'll *Teleport* after 10 Secs. Checkpoint Mode won't be Set and Logic Can't be Activated While You have a temporary Spawn at 0,0. You can't pick up Objects nor enter Vehicles. It works exactly like when the Game Has Ended. Killing Someone at a Temporary Spawn will Just Teleport to the Real Spawn. There's no Big Issues with this bug. It works like it's Supposed. You can't take a CheckPoint while You Haven't Generated into your Team Spawn. This Bug is Not Killing. Many Players Would like to have an All Team starting Zone like a Title Screen, a small World, a Tuto Room then Teleport Players in their Teams. Nothing Happens When You Change Team Without Commit Suicide. If You Change Team without killing Yourself, Freeze the Value that is Left (Old Team). And Respawn, Unity won't crash and You'll be able to *Team Kill* Your Team. That can ruin experience of some Players if someone uses this vulnerability. This is NOT A BUG but I believe that it's still Relevant. When Spawning at a Checkpoint, you Spawn a Few Blocks Higher than the *Spawn* Box. Many Projects Makers Break Spawn that way Because you are Stuck in the Ceiling.
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Post by Codrew on Mar 21, 2014 21:47:52 GMT 1
Jatsu is simply reporting the bugs. There is no reason to want credit for finding errors. We are not erecting statues in his honor because he knows where avatars are loaded. If you desire credit for whatever reason, feel free to report them yourself.
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Post by Jatsu on Mar 21, 2014 21:59:47 GMT 1
Sorry... Peaceful is the one who discovered the Cubegun exploit with pickups, the glitched moving platforms, and the one here about exploiting the center point of projects. I didn't mean to imply that I'm the only person who was responsible for finding this information, sorry. I never said this was a bug though, the title only says [Exploit]. We're taking advantage of how Kogama loads and abusing it. I just want to report as many bugs and exploits as I can while the devs are still interested in repairing them. Edit: Give the man a tester badge! He deserves it.
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Post by Daniel Everland on Mar 26, 2014 19:52:53 GMT 1
Hah, that's quite funny. Adding it now
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Post by Dan i3 on Oct 4, 2015 14:18:53 GMT 1
Browser link:aboutmybrowser.com/SJ8VqNCKExample image:Steps to reproduce:1. Create a new project and enter it 2. Open inventory - you need to do this to see the edit tool graphic glitch that happens at point 0,0,0~~~ This graphic glitch was fixed with the recent update on the US, but it's still there on the BR server. ~~~ 3. Look around the default island, it should be behind the second tree - you can use drawplanes to get near 0,0,0 if you're lost 4. Cycle through the build, delete, and paint tool - you should see a blue and red box appear where the graphic glitch is, this is point 0,0,0! Remember it. 5. Spawn a checkpoint, and place it at this location. - If you cycle through delete and paint while holding the checkpoint, you can freeze the box and place it easier. 6. Publish game. 7. Enter published game. -> Assuming you didn't move the original spawn, the checkpoint will grab your avatar when you're loading the game, causing you to never be able to use a spawn point in that game!! Muwahahahaha... Log:Stuff:This works because locations 0,0,0 is where a player appears before they enter the game. Their avatar is loaded here, and then they are teleported to a spawn point. Since their character touches the checkpoint before heading to a real spawn point, they get trapped, and never spawn at a spawn point at all! Finally found one who studies the "spotlight" of 0, 0, 0
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