peacefulplayer
Expert
Check CodeLink & Warlight. Both Games don't have a large player base. My Favorite Multiplayer Games.
Posts: 122
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Post by peacefulplayer on Apr 20, 2014 19:19:47 GMT 1
It can happen that you spawn with no health bar until you start taking Damage. It happened a Few Times.
The Health Bar is Transparent as if you have 0 health.
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Post by Daniel Everland on Apr 20, 2014 21:26:37 GMT 1
Your log looks very unusual, and not in a "Oh god, there are a lot of exceptions here" way. Are you sure you've grabbed the correct one?
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Post by Jatsu on Apr 20, 2014 22:38:33 GMT 1
The first line of every append block is what you need to look for, as they are reported correctly. I'll edit the text file and attach a new one so you can read it better. Not sure what's causing the extra appended lines though. :/ Edit: As I'm editing the log file, I'm noticing that the "additions" are all if not most of the function calls that are running when the log file is updated. They also include the parameter types of each function, some of which I don't recognize (maybe ones you created for Kogama?). For example, on:
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/WebPlayerGenerated/UnityEngineDebug.cpp Line: 53) Respawn! /* normal action taken place */MVAvatarLocal:Respawn(Boolean, Boolean) /* client receive spawn call */MVAvatarLocal:FixedUpdate(MovementMap) /* client moves avatar and camera */MVLocalObjectController:FixedUpdateLocalControlledObjects() /* might regard logic objects */MVLocalObjectController:UpdateControllerFixedUpdate() UpdateController:FixedUpdate() MVGameController:FixedUpdate()
Edit: And here's the edited log file to look like one would expect it to look. Attachment Deleted
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Post by Daniel Everland on Apr 22, 2014 9:41:17 GMT 1
Ah, I see where you're getting at. I'm still not sure how you managed to include all the functions though, which does leave the question of whether or not this is the correct logfile. Nevertheless, I've added it to the database. Thanks for the report EDIT: Simon had an interesting theory that the build was in debug mode, which might be the case. It's a bit unusual, but not too far fetched. Maybe Christian wanted to test something, who knows
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