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Post by swarm on Apr 24, 2014 0:42:44 GMT 1
This is a bug that I cannot explain but I will tell you what happened, You know that impulse+Cubegun bug? I replaced the ig with an rg and I grabbed it and then where I seen a broken teleportar line (Like I see in most projects) Instead it was a floating Rg! I tryed to get it but I was just going through it and it wasent spinning. I know this probably wont count as a bug but this is REALLY STRANGE... Attachment Deleted
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Post by swarm on Apr 24, 2014 1:06:26 GMT 1
!!!!!!!!!!!!!!!!!!!!! I know now! Step one: Merge the two pickups Step two: Go try to get them until you have a cubegun. Step three: Look around the default island (It must be on the default island) For a RG (Special consideration) Put a water plane making the default islandl ike it is an island on water :3) If you have water go to the rail gun and try to get it, It doesent spin and you are just going through it. THIS MUST BE READ BY DANIEL E.
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Post by swarm on Apr 24, 2014 2:07:22 GMT 1
There are different wepones also!!! I seen a sword instead of a RG!
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peacefulplayer
Expert
Check CodeLink & Warlight. Both Games don't have a large player base. My Favorite Multiplayer Games.
Posts: 122
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Post by peacefulplayer on Apr 24, 2014 2:46:05 GMT 1
It's something that Many Players Have Noticed. I believe Naradaj Filled a Report about that. It's also Possible that a Game has an Invisible Flag. I have noticed a Few Games Where Once a Round has ended, you see the End Screen Twice.
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Post by swarm on Apr 24, 2014 2:54:12 GMT 1
I will check out naras post.
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Post by swarm on Apr 24, 2014 2:56:01 GMT 1
No, Nara hasent filled a report about this so I am the first to find this and report it!
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Deleted
Deleted Member
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Post by Deleted on Apr 24, 2014 3:15:59 GMT 1
No, Nara hasn't filled a report about this so I am the first to find this and report it! I believe that the report that Peacefulplayer is talking about is this one, on the original forums.
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peacefulplayer
Expert
Check CodeLink & Warlight. Both Games don't have a large player base. My Favorite Multiplayer Games.
Posts: 122
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Post by peacefulplayer on Apr 24, 2014 3:20:09 GMT 1
www.youtube.com/watch?v=a9QdbsnyU70Apr 23, 2014 21:56:01 GMT -4 swarm said: No, Nara hasn't filled a report about this so I am the first to find this and report it! I believe that the report that Peacefulplayer is talking about is this one, on the original forums. Yes This.
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Post by swarm on Apr 24, 2014 3:20:20 GMT 1
Ah, I see.
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Post by Jatsu on Apr 24, 2014 11:02:06 GMT 1
I think you guys are partly right. These things are related, but I don't think they're initiated the same way. In Nara's post, he's talking about the things that are loaded from your inventory. And while the pickups are loaded from the inventory as well, Swarm here is pointing out how they become visible after using the Cubegun exploit. Remember guys, all of these things happens near the central point of the project, or point 0,0,0 - basically where everything and anything loads. But unlike the inventory graphics bug you guys linked to here, you can also see this graphics bug ingame. Visit Daniel's test project to try it out. Nara will probably get mad at me for linking one of his videos in his unlisted playlist he shared with me, but here you guys go:
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Post by swarm on May 15, 2014 22:02:55 GMT 1
Ah, I see.
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