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Post by SopwithCamel215 on Oct 12, 2015 0:49:56 GMT 1
The Kogama editor is (in my opinion) the strongest aspect of Kogama. Kogama is pretty much unparalleled in cooperative editing, and it's editor is really intuitive. This said, I think there are a couple of ways to improve it. I think a symmetry button would be really helpful for avatar editing. It would just be a simple toggle to make the two halves of the face body etc. identical, so that what you did on one side was mirrored on the other. An undo button/hotkey. I think everyone can understand the pros of such a feature. A copy/paste option would really speed up my editing process, I don't know about you guys. A way to use the keyboard for miniature details. While editing, I am often annoyed at how hard it is to move a block out by only 1 unit. Why can't we (while holding down the mouse button on the selected block/feature of block) use the arrow keys or something to go in and out? You only have the option of going out or in with each aspect of the block, so why not assign two buttons to that? Just a few suggestions for the devs. Thanks for all the stuff you guys do to maintain Kogama!
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Post by CaptainJens on Oct 14, 2015 14:16:49 GMT 1
It would be helpful if we can use a Drawplane in avatar editor.
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Post by YL on Oct 14, 2015 15:07:28 GMT 1
It would be helpful if we can use a Drawplane in avatar editor. We already can...
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Post by CaptainJens on Oct 14, 2015 15:35:46 GMT 1
It would be helpful if we can use a Drawplane in avatar editor. We already can... No, if i am in avatar editor i don't can use a drawplane
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Post by YL on Oct 14, 2015 15:44:11 GMT 1
No, if i am in avatar editor i don't can use a drawplane Click a body part and press F on your keyboard
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Post by CaptainJens on Oct 14, 2015 15:45:43 GMT 1
No, if i am in avatar editor i don't can use a drawplane Click a body part and press F on your keyboard Thanks i didn't now that becouse thare is above not a place whare is 'toggle drawplane'
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Post by Jatsu on Oct 15, 2015 2:53:07 GMT 1
There's plenty of improvements that could go to the project editor. I mean, if we're only talking about basics, then: - Full rotation on every coordinate axis.
- Higher degree of rotation (not just 7 angles).
- Scaling between model sizes.
- Grouping models (including move, clone, and delete all in group).
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