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Post by Jatsu on Nov 20, 2015 20:55:07 GMT 1
First of all, thank you developers for a new update! For everyone else, here's what has changed: New Logic Objects:- Lever - Interacts with logic through the "E" trigger.
- Shootable Plate - Interacts with logic when taking damage from a weapon.
New Functions:- Level Condition - requires players to be at least a certain level to use an object.
- Can be applied to any pick-up (except Stars), vehicles, jetpacks, checkpoints, teleporters, pressure plates, and levers.
- Stars Condition - requires players to have collected a certain amount of stars to use an object.
- Can be applied to teleporters, pressure plates, and levers.
[/ul] Miscellaneous:- Graphic change for GameCoin conditions, from a rectangular price tag to a rotating GameCoin with a denominated value.
- Objects with more than one "E" trigger condition are conjunctive, meaning all conditions must be met in order to use them.
What do you guys think about this update? Feel free to share any feedback you have!
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Post by CaptainJens on Nov 20, 2015 21:06:41 GMT 1
I'm reserving this space for my own feedback that I'll post later. I have to finish those competition results first. (: Edit: Just a quick note, there seems to be an issue with loading games that have a lever/shootable plate with conditions on them. Yes, i can't play or edit games whit the new update, If that issue is fixed then is this a great awesome cool nice super mega fun fantastic glorious legendary update!
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Post by Jatsu on Nov 21, 2015 0:11:18 GMT 1
I think the best part about this update is that there are new logic triggers for inputs to logic. I simply love this! I've been looking forward to it for such a long time and I'm glad they're finally here. They'll open a lot more possibilities for logic systems and I already have several cool ideas.
The only criticism I have about the Lever trigger is that it's difficult to tell when it's off or on, especially with darker colored skyboxes. If there could be another distinguishing feature that shows the state it's in more obviously, that would be fantastic. Also, I think most creators are going to place levers against walls. If there are two or more conditions attached to it, they're going to rotate into the wall making it hard to see them.
Other than that, I do like that an option was added to "begin activated" for levers. You could just use a negate after its signal for the same effect, but it's nice to have it reflected on the object too. In any case, I love more options - it makes things feel more functional to me. Thus I also like the "time duration" for the shootable plate, although I would suggest it being nice to have an option to destroy it indefinitely.
Moving on to conditions. I love the stars, but not so much the levels. For star conditions, you can retroactively control the progression of a game and which objects a player can use. In that aspect, I wish star conditions applied to more objects than just teleporters, pressure plates, and levers.
On the other hand, levels are pretty bad at controlling progression. It's another uncontrollable factor that will make it harder for creators to balance their games properly (just like the passive and 8x GameGoin gain). Since a creator won't know the level of the players who join, it will probably lead to isolating certain parts of their games from players. Conversely, high level players who earned their XP in other games are probably going to gain access to unfair advantages. In the end, I think this will deter newer players from enjoying games with level restrictions in them.
My thoughts about level restrictions would be different if instead the XP gained in that game only applied - and not XP gained from other games. Personally I just think it's unfair to be able to join a game and immediately have access to something other players won't. Having session based leveling conditions would fare better in this regard even if it would still punish players who join later.
Even then, that's just a compromise. There really isn't an obvious way to make level restrictions fair in either game or in projects. At the end of the day it's just a meaningless statistic and I do not like any way its been implemented so far.
Enough of that negativity though. Thanks again for a nice update. I like being able to customize more aspects of the game and I think it will lead to more creative projects.
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Post by Daniel Everland on Nov 21, 2015 17:34:51 GMT 1
Looking into the issue where you can't join load games after assigning conditions to levers/shootables. For good measure, could someone send me the log file after being unable to join a game? Sent feedback to the person who made these features
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Post by CaptainJens on Nov 21, 2015 18:42:16 GMT 1
Looking into the issue where you can't join load games after assigning conditions to levers/shootables. For good measure, could someone send me the log file after being unable to join a game? Sent feedback to the person who made these features Here is this the loge file: aboutmybrowser.com/SiORatf4 = I have crated it after I don't can go in a game, as you said. or do you mean this: Your OS is Windows 8.1* 64-bit If you mean something else say it then i go send it. Edit: Now i know that I'm wrong but i try for get the loge file but i don't understand your steps...
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Post by Jatsu on Nov 23, 2015 7:25:37 GMT 1
The client loading gets stuck on "Game: Fetching Game Snapshot". Here's are broken loads from game and project clients: Attachment DeletedAttachment DeletedI hope the loading issue gets fixed. I absentmindedly tested these features in a project I put roughly 24 hours terraforming in, and it's now inaccessible. Unfortunately though, I can't seem to reproduce this loading issue in a new project. My reason for thinking it has to do with levers and conditions on them was because that was the last thing I tested in the project the log files came from.
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Post by FloshPlosh on Nov 23, 2015 9:49:17 GMT 1
Thanks Jatsu Think I've solved the issue now, 'it works on my computer' now - and I can no longer fail to join - so I'll try patching it up and hoping it solves the issue people are having :3
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Post by Daniel Everland on Nov 23, 2015 17:12:55 GMT 1
Here is this the loge file: aboutmybrowser.com/SiORatf4 = I have crated it after I don't can go in a game, as you said. or do you mean this: Your OS is Windows 8.1* 64-bit If you mean something else say it then i go send it. Edit: Now i know that I'm wrong but i try for get the loge file but i don't understand your steps... Yeah. sorry, that's my bad. The entire thread is outdated, I'll rewrite certain parts of it immediately
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