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Post by Jatsu on Mar 22, 2014 5:18:13 GMT 1
Browser link:aboutmybrowser.com/AkFwy5iIExample image:Steps to reproduce:1. Spawn a waterplane 2. Right click water plane 3. Clone waterplane -> You just made a second waterplane that doesn't work until you delete the waterplane that existed before it. Logfile:Attachment DeletedExtra:I never realized you guys added a popup message for duplicate waterplanes if you try to add them to your project through the Inventory. But cloning a waterplane is a bug since you clearly didn't intend for players to be able to have duplicates. Anyway, thought I'd add this here too! - Add a failsafe to water plane logic, where if the player tries to spawn a second one it pops up a message "You already have a waterplane in the project. Do you want to replace it? [Yes] [No]".
- This just helps players whenever they lose or forget where they placed a water box that they later want to modify or move. Plus it's a redundancy measure so a player realizes "Oh, I can't add 2 waterplanes, how silly of me," because the second one by design doesn't function anyway! This would be an appropriate thing to update a waterplane with until better controllable water is released in the game.
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Post by Daniel Everland on Mar 25, 2014 11:46:42 GMT 1
Hah, I can't believe this is possible! I'll add this immediately
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