Post by linedpaperguy on Dec 7, 2015 0:15:39 GMT 1
These are all the things I want to be added to KoGaMa for Krismas! Vote on the poll for which ideas you like! You can pick as many as you want! There are some I will explain here.
The AntiGravityCraft is slower than the HoverCraft but can drive up certain material.
We should be able to rearrange all tabs, rather than just models. Also if it was just one page that you could scroll up and down, that would be cool.
Invisible Wall Logic is basically glass. It is a flat plane which has sides that can be extended, it also has settings to make it vertical or to make it tinted like stained glass.
Anti-Weapon Wall Logic looks and is edited the same as glass, but prevents players holding a weapon from passing through. Has a see-through animation on it so it is distinguishable.
The Save Flag only needs to be touched once, and when you leave and come back to a game, you can go back to any save flag or just your most recent one, depending on how it is set up, but you can always choose to go to the original spawn (this only applies to when you first join the game. When you die you will go back to your most recent flag no matter what type) Also, Winning flags might not be allowed if there are save flags.
An in-game inventory would be useful for adventure games. You can change how many slots, probably up to 3, so you can hold 3 different weapons, or 3 of the same weapon. Pressing Q will make you drop the held item only, you can switch between them at any time, but you lose them all if you die. Doesn't apply to health, ninja run, or mutant. Old games will still work the same (only one inventory slot).
Keys are a pickup that could be added. If you add a key to your game you can make a pressure plate (or anything that can cost gamecoins) only work if you have the key in your inventory. You also need the right key if there are multiple keys, unless the creator of the game set everything to work with the same key. Once used, it disappears from your inventory, but they respawn after they are picked up.
Avatar animations could be activated with the number keys. Depending on which one you press, your character will do a certain action in-game, such as waving or laughing, in a similar fashion to when they die.
Password Logic works by being a setting on things such as teleporters or pressure plates. If a password is set on something and you press E next to it, a window opens up where you can input the password to use it. You only have to put it in once.
Pickup Respawn Bars should appear when we walk close to a pickup that someone has already taken. It would show how long until another one appears.
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The AntiGravityCraft is slower than the HoverCraft but can drive up certain material.
We should be able to rearrange all tabs, rather than just models. Also if it was just one page that you could scroll up and down, that would be cool.
Invisible Wall Logic is basically glass. It is a flat plane which has sides that can be extended, it also has settings to make it vertical or to make it tinted like stained glass.
Anti-Weapon Wall Logic looks and is edited the same as glass, but prevents players holding a weapon from passing through. Has a see-through animation on it so it is distinguishable.
The Save Flag only needs to be touched once, and when you leave and come back to a game, you can go back to any save flag or just your most recent one, depending on how it is set up, but you can always choose to go to the original spawn (this only applies to when you first join the game. When you die you will go back to your most recent flag no matter what type) Also, Winning flags might not be allowed if there are save flags.
An in-game inventory would be useful for adventure games. You can change how many slots, probably up to 3, so you can hold 3 different weapons, or 3 of the same weapon. Pressing Q will make you drop the held item only, you can switch between them at any time, but you lose them all if you die. Doesn't apply to health, ninja run, or mutant. Old games will still work the same (only one inventory slot).
Keys are a pickup that could be added. If you add a key to your game you can make a pressure plate (or anything that can cost gamecoins) only work if you have the key in your inventory. You also need the right key if there are multiple keys, unless the creator of the game set everything to work with the same key. Once used, it disappears from your inventory, but they respawn after they are picked up.
Avatar animations could be activated with the number keys. Depending on which one you press, your character will do a certain action in-game, such as waving or laughing, in a similar fashion to when they die.
Password Logic works by being a setting on things such as teleporters or pressure plates. If a password is set on something and you press E next to it, a window opens up where you can input the password to use it. You only have to put it in once.
Pickup Respawn Bars should appear when we walk close to a pickup that someone has already taken. It would show how long until another one appears.