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Post by CaptainJens on Mar 11, 2016 20:53:23 GMT 1
Hello everyone,
Fist, as everyone know now, this update brought us a LOT of bug, not just a LOT of bugs, bug a SUPER LOT of bugs!
So, here is my feedback, post also your feedback in this thread.
Let's start with the things that I don't like so much:
1) The first thing that I say is when I entered a game, the text in the chat is a little small, I would find it better if the text in the game chat would be bigger.
2) I also found it weird that the cubes are askew, maybe they should be straight again, it looks a little weird when you click on create new model.
3) When I opened my shop inventory then I saw that it wasn't possible anymore for place somethings as 'preview', maybe this should be added back so that beginners can see what the stuff does before they bought it.
4) Before the update there was an description by all the different materials, if that would be added back then could beginners know what all the different materials does.
5) Also, please add the invite players as friends in games back, because you can't do it now when you play a game, you can't send people a friend request when you play a game, please add that back. Actually, if we ignore the bugs, is this everything that I dislike.
And now the new things that I like:
First, that there are now 4 text sides by the text message box is awesome, but an change color, Bold, Italic, Underline,... tool would be better, but this is a begin.
Also, the mouse thing, is awesome, by preview, you can copy, past text in the in game chat, how to do that, simple copy a text with Ctrl + C and past it in the private chat with Ctrl + V, you cal also copy text in the chat with Ctrl + C and past is somewhere else with Ctrl + V. You can also select text, by simple click on your left mouse and swipe over the text.
The other things are all awesome!
And the 400 starting FPS is also awesome!
Bye, toad708
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Post by ᅚᅚ ᅚᅚᅚᅚᅚᅚ ᅚᅚᅚᅚᅚᅚ on Mar 11, 2016 20:54:55 GMT 1
My main problem is the chat. It's really small. Before this update, it was already small, but now it's even more so. I want to actually see what people are saying. People are more likely to ignore others due to this. They probably won't even notice it's there. :(
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Post by Jatsu on Mar 11, 2016 23:39:48 GMT 1
Yay, feedback! Nom nom nom nom... - Yep, larger text please! The team color stuff is cool though, I hope that stays!
- I don't mind the different cube perspectives in the menus at all. It does show three sides, which is helpful for seeing how the edges align in the textured materials.
- Yeah, I think the preview system was awesome. It should be brought back, even if it has to be in limited form. Having a better understanding about what an object does before purchasing it will generally give players more incentive to buy it.
- I don't remember ever seeing material descriptions after they were purchased. I think being able to see the names only is fine. It would probably be unnecessary to attach even longer text to describe something that's mainly visual anyway.
- Yeah, adding friends via game is pretty convenient. It would be helpful if the website friend limit matched the ingame friend limit though!
- I absolutely love the extra text box size as well! It's definitely useful. I also agree it would be cool to see other options in settings too.
- I actually didn't know that copy/paste functions worked in chat now, but that is also awesome and convenient!
I love seeing other player feedback, even though I'm not a developer. :)
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Post by Zylvan on Mar 12, 2016 8:47:12 GMT 1
I found out that after I won a game, the chat bar is automatically activated. I think it would be better if the chat bar isn't automatically activated.
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Post by CaptainJens on Mar 12, 2016 21:23:58 GMT 1
There is one more thing I dislike: When you make a screenshot from your avatar then it is so dark, your avatar if you look on your profile picture.
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Post by Daniel Everland on Mar 13, 2016 0:29:22 GMT 1
There is one more thing I dislike: When you make a screenshot from your avatar then it is so dark, your avatar if you look on your profile picture. That's a bug. Report it for free XP and gold! -
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Post by _ MatthewKK_ on Mar 13, 2016 8:22:33 GMT 1
There is one more thing I dislike: When you make a screenshot from your avatar then it is so dark, your avatar if you look on your profile picture. That's a bug. Report it for free XP and gold! - lol
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Post by Jatsu on Mar 16, 2016 6:22:47 GMT 1
I just discovered that the Time Trigger logic box no longer counts in tenths of a second. This is inconsistent when considering the Pulsebox still does! Furthermore, it kind of overwrote past instances where tenths of seconds were used (it either rounds up or down), which kind of makes it feel intentional. Fortunately though, old logic systems seem to have retained their actual values and therefore work as they previously did. However, they now display the overwritten values which is clearly misleading. For instance, if I were to try to replicate (not clone) the same system (say BerickCook's Timer) with rounded values, it would no longer work in the same way (in this case, not at all - the combined signals cancel out). On the plus side, the delay time no longer resets to 0.1 when it's set to 0. That's appealing to see. Nevertheless, the point of this post, please allow the Time Trigger values be editable to tenths of a second again! Having better accuracy leads to more variability in logic systems. It enables preciseness when clocked systems are used and smooths model animation transitions.
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Post by FloshPlosh on Mar 16, 2016 11:03:06 GMT 1
I just discovered that the Time Trigger logic box no longer counts in tenths of a second. This is inconsistent when considering the Pulsebox still does! Furthermore, it kind of overwrote past instances where tenths of seconds were used (it either rounds up or down), which kind of makes it feel intentional. Fortunately though, old logic systems seem to have retained their actual values and therefore work as they previously did. However, they now display the overwritten values which is clearly misleading. For instance, if I were to try to replicate (not clone) the same system (say BerickCook's Timer) with rounded values, it would no longer work in the same way (in this case, not at all - the combined signals cancel out). On the plus side, the delay time no longer resets to 0.1 when it's set to 0. That's appealing to see. Nevertheless, the point of this post, please allow the Time Trigger values be editable to tenths of a second again! Having better accuracy leads to more variability in logic systems. It enables preciseness when clocked systems are used and smooths model animation transitions. Thanks for telling us about this, the default rounding was set to one, and we missed a settings-box :/ but it's fixed now
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Post by FloshPlosh on Mar 16, 2016 11:25:58 GMT 1
Also you should be able to add players in-game, though you have to be in the main menu screen in order to access it
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Post by Jatsu on Mar 16, 2016 18:38:27 GMT 1
Please allow the Time Trigger values be editable to tenths of a second again! Thanks for telling us about this, the default rounding was set to one, and we missed a settings-box :/ but it's fixed now :) Thanks for working on it. However, there's still a minor issue in how the values displayed. Any value greater than 10 is displayed to only two digits while modifying it, and I'm unable to enter a specific value (e.g. '12.5') successfully. It does seem that if you use the slider bar, close the Settings, and re-open it again, it will display the value with three digits, but trying to move the slider even slightly will result it going back to displaying two digits again.
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Post by Jatsu on Mar 28, 2016 2:45:01 GMT 1
Largest size value seems to be 500, text box settings multiply this. Italics can also be applied to text boxes.
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