Post by Dome on Mar 14, 2016 20:08:33 GMT 1
PVP disable/enable
Hi guys. This is my first suggestions in this forum. I hope you think this function is that useful like I do and kogama will realize it.
Firstly: why should kogama add a "disable/enable PVP" function?
The nice thing of the weapons in kogama are that they have not only the ability to kill player. There are some power ups that have other abilities. With the flamethrower you can make longer jumps because if you use it you will fall slower down. The mutant make you invincible against poison, lava, enemies...and you are faster and your jumps are higher. There are also destroyable blocks that can be destroyed with weapons/guns and every gun has a diffrent effect on it. With the shootable plate you can build a logic like a door will open if you will shoot all these plates. But all the functios have a big disadvantage. You can only use them with guns/weapons what means that the player can disturb and kill each other what often is the case. To be in the same team is similar to the PVP disable/enable function. But the problem here is that the teams can kill each other. Theoretical you can make one team that is the main map and the other team is just nothing so that the players just have to change the team ( That I've also seen in one map). But I have seen that many players didn't know what to do in this map because they can't understand or didn't read the text block "change to red team". So the just left and didn't play the "real" map. Another point is that if one player wins it will just call "red team wins" althought only one player wins.
So my suggestion is to add a new logic box which you can disable/enable PVP so that you can't kill anyone. It would be like the function that everyone is in the same team but also the puls gun souldn't have any effects at other players. Only at himself. SO that that the player can't disturb or kill each other with the power ups anymore.
Here is a illustration of how it could look like:
Hi guys. This is my first suggestions in this forum. I hope you think this function is that useful like I do and kogama will realize it.
Firstly: why should kogama add a "disable/enable PVP" function?
The nice thing of the weapons in kogama are that they have not only the ability to kill player. There are some power ups that have other abilities. With the flamethrower you can make longer jumps because if you use it you will fall slower down. The mutant make you invincible against poison, lava, enemies...and you are faster and your jumps are higher. There are also destroyable blocks that can be destroyed with weapons/guns and every gun has a diffrent effect on it. With the shootable plate you can build a logic like a door will open if you will shoot all these plates. But all the functios have a big disadvantage. You can only use them with guns/weapons what means that the player can disturb and kill each other what often is the case. To be in the same team is similar to the PVP disable/enable function. But the problem here is that the teams can kill each other. Theoretical you can make one team that is the main map and the other team is just nothing so that the players just have to change the team ( That I've also seen in one map). But I have seen that many players didn't know what to do in this map because they can't understand or didn't read the text block "change to red team". So the just left and didn't play the "real" map. Another point is that if one player wins it will just call "red team wins" althought only one player wins.
So my suggestion is to add a new logic box which you can disable/enable PVP so that you can't kill anyone. It would be like the function that everyone is in the same team but also the puls gun souldn't have any effects at other players. Only at himself. SO that that the player can't disturb or kill each other with the power ups anymore.
Here is a illustration of how it could look like: