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Post by MysterionLL on Apr 3, 2016 20:55:02 GMT 1
When a game fills with people, it creates different "servers" for don't accumulate a large number of people.
The problem is that with lots of game servers, the player can't know which players are present in other servers, and can't choose which enter (the server where it will play is randomized or pre-determined by methods flawed), etc.
My idea is to make the server where the player will play choosable for him, no one deserves to follow a friend to a game and having to update the game several times to play on the same server it. I who am "cheater hunter" understand how bad it is to lose the chance to record and report a cheater for failing to get on the same server that it is using.
Obs. If the reason for not doing so is the concern for the overcrowding of a single server, do not worry, limit the maximum to 30 people per server
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Post by Dan i3 on Apr 3, 2016 22:07:03 GMT 1
Good ideia! Mainly for cheaters hunters: P
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Post by MysterionLL on Apr 29, 2016 22:41:43 GMT 1
*making the thread visible again*
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Post by Dan i3 on May 11, 2016 18:06:16 GMT 1
*look this*
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Post by DrVista on May 14, 2016 14:05:51 GMT 1
<<<<<<<<<<<<<< I'll get my revenge on you someday
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