TeCreation
Expert
Hello everyone! Helping to make KoGaMa a better gaming experience by contributing to the community!
Posts: 121
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Post by TeCreation on Sept 5, 2016 3:55:45 GMT 1
There should be two new types of logic, Gravity and Atmosphere Logic.
The Gravity Logic, you know, would affect the gravity applied to the player. It can be reduced so that the player that jump slightly higher and fall down slower, or be increased so that the player will jump lower and fall down faster. It could be useful if you were making a game that resembled a planet in Outer Space.
The Atmosphere Logic you ask? Well, it will create force field shaped like a sphere. The only other logic it can be connected to is the Gravity Logic. The Atmosphere object will allow you to be able to go around a spherical object all around, upside down, right side up, any place of the spherical object without even being close to falling, if you are fast enough, you could even orbit the spherical object! However, if you manage to escape the force field, the gravity would flip and you would fall the opposite direction. The camera will auto-adjust when gravity direction is changed. This feature would go great with games with mini-planets!
Cool idea or not?
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